Below is an example demonstrating how you can use script accessible settings to control the saving of a Pose Preset..., without causing the output options or file save dialogs to be displayed.
// Define an anonymous function; // serves as our main loop, // limits the scope of variables (function(){ // Initialize whether or not property sub-items are supported var g_bSupportsNodeSubItems = false; // Initialize 'static' variables that hold modifier key state var s_bShiftPressed = false; var s_bControlPressed = false; var s_bAltPressed = false; var s_bMetaPressed = false; // If the "Action" global transient is defined, and its the correct type if( typeof( Action ) != "undefined" && Action.inherits( "DzScriptAction" ) ){ // If the current key sequence for the action is not pressed if( !App.isKeySequenceDown( Action.shortcut ) ){ updateModifierKeyState(); } // If the "Action" global transient is not defined } else if( typeof( Action ) == "undefined" ) { updateModifierKeyState(); } /*********************************************************************/ // void : A function for updating the keyboard modifier state function updateModifierKeyState() { // Get the current modifier key state var nModifierState = App.modifierKeyState(); // Update variables that hold modifier key state s_bShiftPressed = (nModifierState & 0x02000000) != 0; s_bControlPressed = (nModifierState & 0x04000000) != 0; s_bAltPressed = (nModifierState & 0x08000000) != 0; s_bMetaPressed = (nModifierState & 0x10000000) != 0; }; /*********************************************************************/ // void : A function for printing only if debugging function debug() { // If we are not debugging if( !s_bAltPressed ){ // We are done... return; } // Convert the arguments object into an array var aArguments = [].slice.call( arguments ); // Print the array print( aArguments.join(" ") ); }; /*********************************************************************/ // String : A function for retrieving a translation if one exists function text( sText ) { // If the version of the application supports qsTr() if( typeof( qsTr ) != "undefined" ){ // Return the translated (if any) text return qsTr( sText ); } // Return the original text return sText; }; /*********************************************************************/ // Boolean : A function for testing whether or not a QObject instance // inherits one of a list of types function inheritsType( oObject, aTypeNames ) { // If the object does not define the 'inherits' function if( !oObject || typeof( oObject.inherits ) != "function" ){ // We are done... it is not a QObject return false; } // Iterate over the list of type names for( var i = 0, nTypes = aTypeNames.length; i < nTypes; i += 1 ){ // If the object does not inherit the 'current' type if( !oObject.inherits( aTypeNames[i] ) ){ // Next!! continue; } // Return the result return true; } // Return the result return false; }; /*********************************************************************/ // DzNode : A function for getting the root of a node function getRootNode( oNode ) { // If we have a node and it is a bone if( oNode && inheritsType( oNode, ["DzBone"] ) ){ // We want the skeleton return oNode.getSkeleton(); } // Return the original node return oNode; }; /*********************************************************************/ // void : A function for setting the animation options function setAnimationOptions( oSettings, bCurrentFrame, nStartFrame, nEndFrame ) { // Set the initial state of the current frame / animated range option oSettings.setBoolValue( "SaveCurFrame", bCurrentFrame ); // If we are just saving the current frame if( bCurrentFrame ){ // We are done.. return; } // Set the initial frame to start from oSettings.setIntValue( "StartFrame", nStartFrame ); // Set the initial frame to end at oSettings.setIntValue( "EndFrame", nEndFrame ); }; /*********************************************************************/ // void : A function for setting the default options function setDefaultOptions( oSettings, sRootLabel ) { // If the root label is not empty if( !sRootLabel.isEmpty() ){ // Set the label of the root node to find it in the scene; // this can be used to override selection within the scene oSettings.setStringValue( "RootLabel", sRootLabel ); } }; /*********************************************************************/ // void : A function for setting the property options for an element function setElementPropertyOptions( oSettings, sElementSettingsKey, sElementName, aPropNames, bSubItems ) { // Get the (nested) settings that hold the named element and properties var oElementsSettings = oSettings.getSettingsValue( sElementSettingsKey ); // If the object doesn't already exist if( !oElementsSettings ){ // Create it oElementsSettings = oSettings.setSettingsValue( sElementSettingsKey ); } // Get the (nested) settings object for the element var oElementSettings = oElementsSettings.getSettingsValue( sElementName ); // If the object doesn't already exist if( !oElementSettings ){ // Create it oElementSettings = oElementsSettings.setSettingsValue( sElementName ); } // Declare working variable var vPropertyItem; var sPropertyName; var oPropertySettings, oSubItemSettings; // Iterate over the property items for( var i = 0; i < aPropNames.length; i += 1 ){ // Get the 'current' property item vPropertyItem = aPropNames[ i ]; // If the filter doesn't support property sub-items, // or the property item is a string if( !bSubItems || typeof( vPropertyItem ) == "string" ){ // Set the property name to the item sPropertyName = vPropertyItem; // Add a setting wherein the key is the index in the list // and the value is the property name oElementSettings.setStringValue( String( i ), sPropertyName ); // If the property item is an array } else if( typeof( vPropertyItem ) == "object" && Array.isArray( vPropertyItem ) ){ // Set the property name to the first item, which should be a string sPropertyName = (vPropertyItem.length > 0 && typeof( vPropertyItem[ 0 ] ) == "string" ? vPropertyItem[ 0 ] : ""); // If the name was not set if( sPropertyName.isEmpty() ){ // Next!! continue; } // Get the (nested) settings object for the property oPropertySettings = oElementSettings.getSettingsValue( i ); // If the object doesn't already exist if( !oPropertySettings ){ // Create it oPropertySettings = oElementSettings.setSettingsValue( i ); } // Set the name setting oPropertySettings.setStringValue( "name", sPropertyName ); // Get the (nested) settings object for the subitems oSubItemSettings = oPropertySettings.getSettingsValue( "subitems" ); // If the object doesn't already exist if( !oSubItemSettings ){ // Create it oSubItemSettings = oPropertySettings.setSettingsValue( "subitems" ); } // Iterate over the items, skippping the first element for( var j = 1; j < vPropertyItem.length; j += 1 ){ oSubItemSettings.setStringValue( String( j - 1 ), vPropertyItem[ j ] ) } } } }; /*********************************************************************/ // void : A function for setting the property options for a node function setNodePropertyOptions( oSettings, sNodeName, aPropNames ) { // Set the property options for the named node setElementPropertyOptions( oSettings, "NodeNames", sNodeName, aPropNames, g_bSupportsNodeSubItems ); }; /*********************************************************************/ // void : A function for setting common property options for multiple nodes function setCommonNodePropertyOptions( oSettings, aNodeNames, aPropNames ) { // Iterate over the node names array for( var i = 0; i < aNodeNames.length; i += 1 ){ // Set the property options for the 'current' node name setNodePropertyOptions( oSettings, aNodeNames[ i ], aPropNames ); } }; /*********************************************************************/ // void : A function for setting the required options function setRequiredOptions( oSettings, bShowOptions ) { // Set the initial state of the compress file checkbox oSettings.setBoolValue( "CompressOutput", false ); // Do not to show the options oSettings.setBoolValue( "RunSilent", !bShowOptions ); }; /*********************************************************************/ // Array : A function for getting an array of node names function getNodeNames( oNode, bRecurse ) { // If we do not have a node if( !oNode ){ // We are done... return []; } // Intialize the array with the name of the node passed in var aNames = [ oNode.name ]; // If we are recursing if( bRecurse ){ // Iterate over the node's children for( var i = 0, nNodes = oNode.getNumNodeChildren(); i < nNodes; i += 1 ){ // Concatenate the names of the child nodes, recursively aNames = aNames.concat( getNodeNames( oNode.getNodeChild( i ), true ) ); } } // Return the names return aNames; }; /*********************************************************************/ // Get the asset IO manager var oAssetIOMgr = App.getAssetIOMgr(); // Define the class name of the asset filter we want to use var sClassName = "DzPoseAssetFilter"; // Find the index of the asset filter with the class name we want var nAssetIOFilter = oAssetIOMgr.findFilter( sClassName ); // If we did not find an asset filter with the class name we wanted if( nAssetIOFilter < 0 ){ // Inform the user MessageBox.critical( text( "An asset filter with the class name " + "\"%1\" could not be found.").arg( sClassName ), text( "Critical Error" ), text( "&OK" ) ); // We are done... return; } // Get the asset filter at the prescribed index var oAssetIOFilter = oAssetIOMgr.getFilter( nAssetIOFilter ); // If we do not have a valid asset filter if( !oAssetIOFilter ){ // Inform the user MessageBox.critical( text( "An asset filter with the class name " + "\"%1\" could not be found.").arg( sClassName ), text( "Critical Error" ), text( "&OK" ) ); // We are done... return; } // Create a settings object var oSettings = new DzFileIOSettings(); // Get the default settings oAssetIOFilter.getDefaultOptions( oSettings ); // Define whether or not to show options var bShowOptions = s_bControlPressed; var bOptionsShown = false; // Get the root of the primary selection var oRootNode = getRootNode( Scene.getPrimarySelection() ); // If we had a node selected, get its name otherwise use a default var sRootName = (oRootNode ? oRootNode.getName() : "Genesis8Female"); var sRootLabel = (oRootNode ? oRootNode.getLabel() : ""); // Get the content manager var oContentMgr = App.getContentMgr(); // Get the base path - the first mapped content directory var sBasePath = oContentMgr.getContentDirectoryPath( 0 ); // Set the default options; this can be used to set // options before the dialog is displayed setDefaultOptions( oSettings, sRootLabel ); // Set the animation specific options setAnimationOptions( oSettings, true, 0, 30 ); // Debug debug( "Defaults:", oSettings.toJsonString() ); // If we are showing options, we can override the last saved state // by passing in the settings we want to override; // if we cannot get the default/saved options for the asset filter, // without displaying the options dialog if( !oAssetIOFilter.getOptions( oSettings, bShowOptions, "" ) ){ // We are done... return; // If we can get the options for the importer } else { // Capture that options were shown bOptionsShown = true; // Debug debug( "Get:", oSettings.toJsonString() ); } // Define whether or not the the root (skeleton) is allowed in the pose var bAllowRoot = false; // Initialize var aNodeNames = []; // If we are not showing options and we had a node selected if( !bShowOptions && oRootNode ){ // Define whether we only want the selected nodes (false), // or whether we want selected recursive (true) var bRecursive = true; // Declare working variables var oNode, oRoot, oParent; var bAdd; // Create a array helper object var oArrayHelper = new DzArrayHelper(); // Initialize an array for collecting the nodes var aNodes = []; // Get the selected nodes from the scene var aSelectedNodes = Scene.getSelectedNodeList(); // Iterate over the selected nodes for( var i = 0, nNodes = aSelectedNodes.length; i < nNodes; i += 1 ){ // Get the 'current' node oNode = aSelectedNodes[ i ]; // Get the root of the node oRoot = getRootNode( oNode ); // If the node is not in the same object as the primary selection if( !pointersAreEqual( oRootNode, oRoot ) ){ // Next!! continue; } // If the node is the root of the primary selection and we are not allowing the root if( pointersAreEqual( oRootNode, oNode ) && !bAllowRoot ){ // Next!! continue; } // Initialize bAdd = true; // If we are recursing if( bRecursive ){ // Get the node parent oParent = oNode.getNodeParent(); // Climb the node hierarchy while( oParent ){ // If the parent is selected if( oParent.isSelected() ){ // Update the flag bAdd = false; // We are done climbing... break; } // Get the next higher ancestor oParent = oParent.getNodeParent(); } } // If we are not adding the node if( !bAdd ){ // Next!! continue; } // Add the the node to the array; if it is not already there aNodes = oArrayHelper.addToArray( aNodes, oNode ); } // Iterate over the nodes for( var i = 0; i < aNodes.length; i += 1 ){ // Collect node names aNodeNames = aNodeNames.concat( getNodeNames( aNodes[ i ], bRecursive ) ); } // If we did not have a node selected } else if( !bShowOptions ) { // Define the list of node names aNodeNames = [ "head", "neckUpper", "neckLower" ]; } // If we are not showing options if( !bShowOptions ){ // Set common property options for multiple nodes setCommonNodePropertyOptions( oSettings, aNodeNames, [ "XRotate", "YRotate", "ZRotate" ] ); // If we are allowing the root in the pose if( bAllowRoot ){ // Set specific property options for a node setNodePropertyOptions( oSettings, sRootName, [ "XTranslate", "YTranslate", "ZTranslate" ] ); } // Set whether to bypass the filter that culls properties based on // their type; use this with caution as this could lead to // unexpected results for the user of the generated file oSettings.setBoolValue( "BypassFilter", false ); } // Set the required options; override user settings if needed setRequiredOptions( oSettings, !bOptionsShown ); // Debug debug( "Required:", oSettings.toJsonString() ); // Construct the name of the file to save to; omit file extension var sFile = String("%1/%2 Test").arg( sBasePath ).arg( sClassName ); // Use the asset manager to save a file, using the filter and defined settings var oError = oAssetIOMgr.doSaveWithOptions( oAssetIOFilter, oSettings, false, sFile, sBasePath, "" ); // If there was no error if( oError.valueOf() == 0x00000000 ){ // Debug debug( "Saved:", sFile ); // If there was an error } else { // Debug debug( "Error:", getErrorMessage( oError ) ); } // Clean up; do not leak memory oAssetIOFilter.deleteLater(); // Finalize the function and invoke })();