Table of Contents
DAZ Studio 4.x
- QuickStart Guide PDF
- User Guide PDF
* = Review
Foundation: Relate skeleton to Face Groups
Step by Step: Add step details, add screenshots
Wrap-Up:
Next Steps: Packaging, some Reference Guide entries
The “Adjust Rigging to Shape…” Action allows a content creator to adjust the skeleton of a new Shape so that the bones and joints are placed correctly. This can be especially critical when the shape of the morph involves scaling.
Load and dial up a new custom body shape morph
Select the Joint Editor tool to expose the figure's rigging.
Important: Bones are not always placed properly for the new shape. This will be particularly evident as you begin to pose the figure.
There are a number of ways to adjust the rigging to the shape:
Note: It is not necessary to be in the default pose for the figure when adjusting the rigging.