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Node Property

Node Property A Node Property provides the ability to select a node. The selection is a reference to a numeric node value. Selecting the widget causes a menu to display all nodes in a scene that can be selected. For example, an Node Instance has a target; select the target through a Node property.

Simply, a Node property is used to reference one specific node and only chooses nodes with geometry. For instance, with a Geometry Shell, pick which node it is a shell of.

For scripting API documentation, see DzNodeProperty.

Anatomy

Node properties typically display the Default Anatomy features as well as feature unique to its own property.

The Header displays the label of the property as well as icons that provide options for customizing how the property functions.

Body

The Body of a Node property displays a widget button. When a selection is made, the name of the node selection is displayed within the widget button. By default, “None…” is displayed in the widget button to indicate no item has been selected.

Clicking the widget button causes a “Select an Item” dialog to appear. From the dialog, select an available node. Expand any available node hierarchy to navigate to any available node within that hierarchy of a node. Choose “None” to specify that no node is selected. Click “Accept” to choose the selected node and exit the dialog, or click “Cancel” to exit the dialog without selecting a node.

Sub-Types

The Skeleton Property is a sub-type of the Node property and inherits the traits described above and offers its own unique traits.

Skeleton Property

Skeleton Property A Skeleton Property offers the ability to choose a Skeleton to perform an action on. The “Fit To” action is a Skeleton property as it provides a list of Skeletons to fit the scene selection to. This property is derived from the Node Property.

For scripting API documentation, see DzSkeletonProperty.