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DzLineTessellationModifier

A modifier that generates geometry along polylines.

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Inherits :

Constructors

Methods

Detailed Description

This modifier generates geometry along a polyline. The number of (user-definable) 'sides' represents the number of segments in a profile that is centered on, and perpendicular to, the starting segment of a polyline. This profile is then swept along the polyline to produce a 'ribbon' or 'tube' depending on the number of 'sides'.

Attention:

  • This modifier requires the shape for an object of a figure to be an instance of DzGraftingFigureShape to function as intended.

See Also:

Since:

  • 4.11.0.70

Constructors


DzLineTessellationModifier()

TODO: Add description.

Methods


Number : getNumRenderSides()

Return Value:

  • The number sides to create for a render.

Number : getNumViewportSides()

Return Value:

  • The number sides to draw in the viewport.

DzIntProperty : getRenderSidesControl()

Return Value:

  • The property for controlling the number of sides to create for a render.

DzIntProperty : getViewportSidesControl()

Return Value:

  • The property for controlling the number of sides to draw in the viewport.