| DAZ Script | |
|---|---|
| ShadowType | { None, DeepShadowMap, Raytraced } |
| void | categoriesChanged () |
TODO: Add detailed description.
The type of shadowing to use for the light.
Array : getCategories()
Return Value:
Since:
DzStringProperty : getCategoriesControl()
Return Value:
Since:
Color : getDiffuseColor()
Return Value:
Return Value:
DzEnumProperty : getShadowTypeControl()
Return Value:
DzVec3 : getWSDirection()
Calculates the direction that light is being cast from this light.
Only valid for directional light sources.
Return Value:
Boolean : isAreaLight()
Return Value:
true if this is an area light source, otherwise false. If true, the light source center will be given by the position of the light. Additional light geometry will be defined in the derived classes.Boolean : isDirectional()
Indicates if this light is an infinite directional light.
Directional lights do not have a position per se. They are assumed to lie at infinity and cast parallel rays of light into the scene.
Return Value:
true if this light is directional, otherwise (e.g., omni-directional) false.Return Value:
true if this light is currently on, otherwise false.void : categoriesChanged()
Signature:“categoriesChanged()”
Emitted when the categories that a light is in changes.