A node for creating a single lightweight clone of a node in the scene.
Inherited By : DzInstanceGroupNode
An instance node is used to create a single lightweight clone of a DzNode (subclass) in the scene that has a DzObject. This lightweight clone is drawn the same as the node that it is a clone of with the exception of transforms.
DzEnumProperty : getCopyModeControl()
DzNodeProperty : getTargetControl()
void : targetChanged()
Emitted when the target for this instance has changed.