User Tools

Site Tools


DzInstanceNode

A node for creating a single lightweight clone of a node in the scene.

More...

Inherits :

Inherited By : DzInstanceGroupNode

Constructors

DAZ Script
DzInstanceNode ()

Methods

Signals

voidtargetChanged ()

Detailed Description

An instance node is used to create a single lightweight clone of a DzNode (subclass) in the scene that has a DzObject. This lightweight clone is drawn the same as the node that it is a clone of with the exception of transforms.

See Also:

Constructors


DzInstanceNode()

Default Constructor.

Methods


DzEnumProperty : getCopyModeControl()

Return Value:

  • The property controlling how the node is instanced (i.e., just the target or the target and its children).

DzNode : getTarget()

Return Value:

  • The node being targeted by this node (if any), otherwise NULL.

DzNodeProperty : getTargetControl()

Return Value:

  • The property pointing at the target node.

Signals


void : targetChanged()

Signature:“targetChanged()”

Emitted when the target for this instance has changed.