DAZ Script | |
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ShadeStyle | { WireBox, SolidBox, Wireframe, LitWireframe, HiddenLine, WireShaded, SmoothShaded, WireTextured, Textured, GLSLShader, Unshaded, Picking } |
DAZ Script | |
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Boolean | drawCues () |
void | forceUseLighting () |
Number | pass () |
Boolean | selectionMapsEnabled () |
sceneshader_dz | shader () |
ShadeStyle | shadeStyle () |
TODO: Add detailed description.
A list of shading styles for rendering scene objects in OpenGL
Whether or not visual cues (such as bounding boxes for selected nodes) should be drawn when appropriate.
Whether or not only objects should be drawn
Boolean : drawShadowCastersOnly
Whether or not only shadow casters should be drawn
Read-Only - Whether or not the style is a user style
Whether or not the draw is render quality.
Return Value:
See Also:
void : forceUseLighting()
If the current shade style is not using lighting, this method will set the shade style to the nearest match that uses single-pass drawing and lighting.
Return Value:
See Also:
Boolean : selectionMapsEnabled()
Return Value:
See Also:
sceneshader_dz : shader()
Return Value:
ShadeStyle : shadeStyle()
Return Value: