A container type for assets that are compatible with a particular compatibility base.
A “Compatibility Base” is described as an identifier that is used to represent the base concept of an object that can exist in the scene - e.g., a “Figure.”
A “Compatibility Filter” is described as an identifier that is used to represent a specific shape of said object in the scene - e.g., a “Character.”
Conceptually, compatibility bases support a hierarchical structure in a similar fashion, although not typically to the same depth, as categories.
The “Compatibility Base” container type serves to provide a means of working with assets in order to define/determine which ones provide a particular object and/or which ones are regarded as being compatible with a particular object.
Holds whether or not this compatibility base is a filter. (Read Only)
Holds whether this compatibility base is owned by a vendor or by the user. (Read Only)