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Shader Builder (WIP)

This page is a WIP. There is likely to be incomplete and or missing information while the page is being built. Documentation for an earlier version of this Pane (Tab) can be found on the Shader Builder page, within the Old ArtZone Wiki section of this site.

What is Shader Builder ?

Shader Builder is a tool included with the Advanced and Pro editions of DAZ Studio 4.x. It provides a visual development environment for generating custom shaders based on the RenderMan® Interface Specification (RISpec). The intended audience for this tool is a shader developer, or an aspiring shader developer, being someone who is familiar with or wants to become familiar with RenderMan® Shading Language (RSL) and the shader development process. The goal of Shader Builder is to make the process of creating RSL shaders and the scripts that build the interface between them and DAZ Studio, easier and less prone to syntactical errors.

What does it do?

Aside from providing a visual means of constructing RSL shaders, Shader Builder ultimately generates a compiled shader (i.e. *.sdl - for the 'current' version of the 3Delight renderer) and the appropriate scripts (*.dsa) that connect it to DAZ Studio. It allows you to visually define any of the 5 RenderMan shader types (Surface, Displacement/Bump, Light, Volume, and Imager) and that shader's interface to the user, whether that be yourself, or your customer.


Below is a list of sub topics relating to the Shader Builder pane.


  • The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
    • Author: Steve Upstill
    • Publisher: Addison-Wesley
  • Advanced RenderMan: Creating CGI for Motion Pictures
    • Authors: Anthony Apodaca, Larry Gritz
    • Publisher: Morgan Kaufmann
  • Rendering for Beginners: Image synthesis using RenderMan
    • Author: Saty Raghavachary
    • Publisher: Focal Press
  • The RenderMan Shading Language Guide
    • Authors: Rudy Cortes, Saty Raghavachary
    • Publisher: Course Technology PTR