A skin_binding defines the offsets and weights that relate a skin (geometry) to a skeleton (a collection of nodes).
| Name | Description | Default | Required |
|---|---|---|---|
| node | A string representing the URI of the root node to bind to. | None | yes |
| geometry | A string representing the URI of the geometry to bind. | None | yes |
| vertex_count | An int representing the number of vertices expected in the mesh geometry. | 0 | yes |
| joints | An array of weighted_joint objects defining the binding. | None | no |
| selection_sets | A named_string_map that provides a one to one mapping from face groups to nodes. | None | no |
{
"node" : "#hips",
"geometry" : "#speedy",
"vertex_count" : 2045,
"joints" :
[
weighted_joint,
weighted_joint
...
],
"selection_sets" :
[
named_string_map,
named_string_map,
named_string_map
...
]
}