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Below is a list of files provided by the Down Deep product.

Core

Down Deep

  • Content :
    • /data/TangoAlpha/DownDeep/ddBaseLevel/ddBaseLevel.dsf
    • /data/TangoAlpha/DownDeep/ddBaseLevel/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddBaseStairRail/ddBaseStairRail.dsf
    • /data/TangoAlpha/DownDeep/ddBaseStairRail/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddCoreColumns/ddColumns.dsf
    • /data/TangoAlpha/DownDeep/ddCoreColumns/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddCoreLevel/ddCoreLevel.dsf
    • /data/TangoAlpha/DownDeep/ddCoreLevel/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddCoreStairRail/Helix.dsf
    • /data/TangoAlpha/DownDeep/ddCoreStairRail/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddDeep Water/ddDeepWater.dsf
    • /data/TangoAlpha/DownDeep/ddDeep Water/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddElectricBox/ElectricBox.dsf
    • /data/TangoAlpha/DownDeep/ddElectricBox/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddElectricBoxes/slElectricBoxes.dsf
    • /data/TangoAlpha/DownDeep/ddElectricBoxes/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddFloor/ddFloor.dsf
    • /data/TangoAlpha/DownDeep/ddFloor/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddPipeVent/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddPipeVent/VentPipe.dsf
    • /data/TangoAlpha/DownDeep/ddRimOne/ddRim1.dsf
    • /data/TangoAlpha/DownDeep/ddRimOne/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddRimTwo/ddRimTwo.dsf
    • /data/TangoAlpha/DownDeep/ddRimTwo/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddTree/ddTree.dsf
    • /data/TangoAlpha/DownDeep/ddTree/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddVents/slVents.dsf
    • /data/TangoAlpha/DownDeep/ddVents/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddVolumeCube1/pCube(11cg000)1.dsf
    • /data/TangoAlpha/DownDeep/ddVolumeCube1/UV Sets/TangoAlpha/Base/default.dsf
    • /data/TangoAlpha/DownDeep/ddWater/slWater.dsf
    • /data/TangoAlpha/DownDeep/ddWater/UV Sets/TangoAlpha/Base/default.dsf
    • /Environments/TangoAlpha/DownDeep/Cameras/Down Deep Cameras.duf
    • /Environments/TangoAlpha/DownDeep/Cameras/Down Deep Cameras.png
    • /Environments/TangoAlpha/DownDeep/Cameras/Down Deep Cameras.tip.png
    • /Environments/TangoAlpha/DownDeep/Down Deep.duf
    • /Environments/TangoAlpha/DownDeep/Down Deep.png
    • /Environments/TangoAlpha/DownDeep/Down Deep.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality All.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality All.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality All.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Green.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Green.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Green.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Yellow.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Yellow.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Quality Yellow.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Qulity Red.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Qulity Red.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Air Qulity Red.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights Off.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights Off.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights Off.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights On.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights On.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Base Lights On.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights Off.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights Off.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights Off.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights On.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights On.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Column Lights On.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights Off.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights Off.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights Off.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights On.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights On.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights On.tip.jpg
    • /Environments/TangoAlpha/DownDeep/Materials/dd Pillar Lights On.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights Off.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights Off.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights Off.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights On.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights On.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Room Lights On.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights Off.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights Off.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights Off.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights On.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights On.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Stair Lights On.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Flat.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Flat.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Flat.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Stronger Ripples.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Stronger Ripples.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Stronger Ripples.tip.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Weak Ripples.duf
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Weak Ripples.png
    • /Environments/TangoAlpha/DownDeep/Materials/dd Water Weak Ripples.tip.png
    • /Environments/TangoAlpha/DownDeep/Props/ddDeep Water.duf
    • /Environments/TangoAlpha/DownDeep/Props/ddDeep Water.png
    • /Environments/TangoAlpha/DownDeep/Props/ddDeep Water.tip.png
    • /Environments/TangoAlpha/DownDeep/Props/ddElectricBox.duf
    • /Environments/TangoAlpha/DownDeep/Props/ddElectricBox.png
    • /Environments/TangoAlpha/DownDeep/Props/ddElectricBox.tip.png
    • /Environments/TangoAlpha/DownDeep/Props/ddPipeVent.duf
    • /Environments/TangoAlpha/DownDeep/Props/ddPipeVent.png
    • /Environments/TangoAlpha/DownDeep/Props/ddPipeVent.tip.png
    • /Environments/TangoAlpha/DownDeep/Props/ddTree.duf
    • /Environments/TangoAlpha/DownDeep/Props/ddTree.png
    • /Environments/TangoAlpha/DownDeep/Props/ddTree.tip.png
    • /Environments/TangoAlpha/DownDeep/Props/ddWater.duf
    • /Environments/TangoAlpha/DownDeep/Props/ddWater.png
    • /Environments/TangoAlpha/DownDeep/Props/ddWater.tip.png
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Brighter.duf
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Brighter.png
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Brighter.tip.png
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Darker.duf
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Darker.png
    • /Environments/TangoAlpha/DownDeep/Render Settings/Down Deep Render Settings Darker.tip.png
    • /Runtime/Support/DAZ_3D_98286_Down_Deep.dsa
    • /Runtime/Support/DAZ_3D_98286_Down_Deep.dsx
    • /Runtime/Support/DAZ_3D_98286_Down_Deep.jpg
    • /Runtime/Textures/TangoAlpha/SL/dd_Steam1.vdb
    • /Runtime/Textures/TangoAlpha/SL/dd_Steam2.vdb
    • /Runtime/Textures/TangoAlpha/SL/dd_Steam3.vdb
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_emissiveRed.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_emissiveTest.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_emissiveYellow.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_AQM_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Bark.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Bark_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Bark_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ColumnLamp.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ColumnLamp_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ColumnLamp_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ColumnLamp_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ColumnLamp_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns0_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns0_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns1_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns1_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns1_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Columns1_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk141.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk142.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk143.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Crosswalk_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DiscLight.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DiscLight_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DiscLight_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DiscLight_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DiscLight_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DoorLight.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DoorLight_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DoorLight_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DoorLight_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_DoorLight_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ElectricBox.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ElectricBox_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ElectricBox_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ElectricBox_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_ElectricBox_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Greebles.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Greebles_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Greebles_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Greebles_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Ground.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Ground_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Ground_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_HandRails.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_HandRails_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_HandRails_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_HandRails_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_JunctionBoxes.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_JunctionBoxes_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_JunctionBoxes_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_JunctionBoxes_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Alcove.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Alcove_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Alcove_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Alcove_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Backing.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Backing_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Blinds.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Blinds_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Blinds_opacity.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Blinds_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Entrance.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Entrance_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Entrance_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Entrance_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Foyer.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Foyer_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Foyer_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Foyer_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Houses.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Houses_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Houses_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Houses_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Mechanical.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Mechanical_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Mechanical_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Mechanical_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Mechanical_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Shelter.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Shelter_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Shelter_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Shelter_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Windows.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Windows_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Windows_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L1Windows_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Backing.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Backing_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Windows.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Windows_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Windows_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_L2Windows_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Leaves.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Leaves_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Leaves_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Level1Pipes.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Level1Pipes_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Level1Pipes_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Level1Pipes_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights0_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights0_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights1_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights1_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights1_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_PillarLights1_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pipes.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pipes_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pipes_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pipes_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pipes_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters2.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters3.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters4.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Posters_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pot.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pot_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pot_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Pot_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_SquareLight.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_SquareLight_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_SquareLight_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_SquareLight_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_SquareLight_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight0_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight0_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight1_emissive.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight1_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight1_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_TubeLight1_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Turbine.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Turbine_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Turbine_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Turbine_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Wall0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Wall0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Wall0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsAtrium.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsAtrium_metallic.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsAtrium_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsAtrium_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner1_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsInner1_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter0.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter0_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter0_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter1.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter1_normal.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_WallsOuter1_roughness.jpg
    • /Runtime/Textures/TangoAlpha/SL/sl_Water_normal.jpg