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Below is a list of files provided by the FC2C PBR Paper Shaders product.

Core

FC2C PBR Paper Shaders (2of2)

  • Content :
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.dsa
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.dsx
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.jpg
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Albedo_4096x4096_Albedo.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Albedo_4096x4096_Albedo.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Albedo_4096x4096_1.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Height_4096x4096_1.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Normal_4096x4096_1.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Roughness_4096x4096_1.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Trans_4096x4096_1.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Trans_4096x4096 copy.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Albedo_4096x4096_Albedo.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Trans_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Roughness_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Albedo_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Height_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Normal_4096x4096.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Roughness_4096x4096.png

FC2C PBR Paper Shaders (1of2)

  • Content :
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.dsa
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.dsx
    • /Runtime/Support/DAZ_3D_93038_FC2C_PBR_Paper_Shaders.jpg
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Trans_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Trans_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Albedo_1024x1024_Albedo.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Trans_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Trans1024×1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Albedo_1024x1024_Albedo.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Height_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Normal_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Roughness_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Trans1024×1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Trans1024×1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Albedo_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Height_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Normal_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Roughness_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Albedo_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Height_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Normal_41024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Roughness_1024x1024.png * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Trans1024×1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Albedo_1024x1024_Albedo.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Trans__1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Trans_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Trans_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Albedo_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Height_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Normal_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Roughness_1024x1024.png
    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Squared/Squared_Albedo_1024x1024.png
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    • /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Inverted Big Grain/Inverted Big Grain_Trans_4096x4096.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders.png
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Dark Flecked Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Fine Pressed Thick.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Fine White Greenleaf.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Flat Even Thick Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Inverted Big Grain.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Manila ridged.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Medium hair flecked ridged.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Medium hair flecked ridged.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Mottled Thin.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Plain White Paper.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Sharp Crinkles.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Squared.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Textured Black Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thick Flat Opaque.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thick Wiggle.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thick Wobbly Opaque.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thick Wobbly Opaque.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thin natural.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Thin natural.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS V fine grain ridged.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Zigg Zagg Pressed Dark Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Zigg Zagg Pressed Dark Card.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Big leaf Parchment.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Big leaf Parchment.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Carton Carboard.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Carton Carboard.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Dark Flecked Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Dark Flecked Card.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Fine Pressed Thick.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Fine Pressed Thick.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Fine White Greenleaf.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Fine White Greenleaf.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Fine White Greenleaf.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Flat Even Thick Card.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Flat Even Thick Card.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Flat Even Thick Card.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Inverted Big Grain.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Inverted Big Grain.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Inverted Big Grain.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Lined Card.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Lined Card.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Lined.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Long Stretched Thin.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Long Stretched Thin.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Manila ridged.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Manila ridged.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Manilla Parchment.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Manilla Parchment.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Marked LIned.duf
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    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Marked LIned.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Medium hair flecked ridged.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Medium hair flecked ridged.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Medium hair flecked ridged.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Mottled Thin.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Mottled Thin.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Mottled Thin.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Plain White Paper.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Plain White Paper.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Plain White Paper.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp Crinkles.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp Crinkles.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp Crinkles.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp ridge.duf
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp ridge.duf.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Sharp ridge.tip.png
    • /Shaders/FC2C/FC2C PBR Paper Shaders/4K/FC2C PS Squared.duf
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