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Sci-Fi Tyranno Robot

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Product Name: Sci-Fi Tyranno Robot
Product ID: 88994
Published Artist(s): Vinscout
Created By: N/A
Release Date: 2023-02-17

Product Information

  • Required Products: None

Sci-Fi Tyranno Robot is a rigged figure that will be useful for you to diversify your futuristic scenes.

Model features:

- Quadrilateral mesh

- Material Albedo is correctly configured for all textures

- Correct UVW mapping

- The model is located in the center of the coordinates

- The model can be smoothed by adding subdivision levels

- Multilayered shaders with tiling textures

- Separate material for eye and dirt (eye color and dirt level can be changed)

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Sci-Fi Tyranno Robot (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Figures:Vinscout:SciFi Tyranno Robot”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:Mechanical”

Additional Details

  • You will find Sci-Fi Tyranno Robot under “Figures” tab in your Content Library.
  • Model features:
  • Quadrilateral mesh
  • Material Albedo is correctly configured for all textures
  • Correct UVW mapping
  • The model is located in the center of the coordinates
  • The model can be smoothed by adding subdivision levels
  • Multilayered shaders with tiling textures
  • Separate material for eye and dirt (eye color and dirt level can be changed)
  • To change eye color, you should select the model in the “Scene” tab then go to the “Surface” tab and find “SFTREmissive” surface. In this surface find “Emission color” parameter and change it`s value.
  • To change dirt level, you should select the model in the “Scene” tab then go to the “Surface” tab and find “SFTRMechBigEl” and/or “SFTRMechSmallEl” surface. In this surface find “Layer 3 Weight” parameter and change it`s value.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats