User Tools

Site Tools


Sidebar


Product Index


Underwater Relics Shaders Iray

Click for original

Product Name: Underwater Relics Shaders Iray
Product ID: 88205
Published Artist(s): Marshian
Created By: N/A
Release Date: 2022-12-01

Product Information

  • Required Products: None

In time, the ocean claims all that gets lost there. These ghostly relics become shelters for sea life and artifacts of exploration. Underwater Relics includes 21 shader presets and 43 Iray Uber Shader utilities that can be used with other shader presets and default surfaces/textures on your figures and props. Underwater relics usually have no highlights, so these utilities include several glossy options for props and figures above the water.

Among the presets are solid surfaces for wood (at 0 and 90-degree rotation), stone, metal, and cutout presets that can be used on glass, geoshells, fabric, wings, plants, etc. When using these shaders on geoshells for figures, be sure to lower displacement, turn off the visibility for the eyes and mouth, and you may need to increase the geoshell offset. See the promos for tips and features.

Some additional tips are included on the Readme Page.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Underwater Relics Shaders Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:Underwater Relics Iray”
    • “Shader Presets:Marshian:Underwater Relics Iray:Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Metal”
    • “Shaders:Iray:Stone”
    • “Shaders:Iray:Utilities:Bump”
    • “Shaders:Iray:Utilities:Diffuse”
    • “Shaders:Iray:Utilities:Displacement”
    • “Shaders:Iray:Utilities:Glossiness”
    • “Shaders:Iray:Utilities:Normals”
    • “Shaders:Iray:Utilities:Tiling”
    • “Shaders:Iray:Utilities:Top Coat”
    • “Shaders:Iray:Utilities:Translucency”
    • “Shaders:Iray:Vegetation”
    • “Shaders:Iray:Wood”

Additional Details

  • Use the Aux ViewPort pane to monitor surfaces while you apply preset, utilities, or adjust manually. If seems appear in the geometry lower displacement or turn it off. If textures look inverted lower the value of the normal map or turn it off.
  • When using these shaders on geoshells for figures be sure to lower displacement, turn off the visibility for the eyes and mouth, and you may need to increase the geoshell offset.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats