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Jepe's Project M4 Body and Facial Hair

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Product Name: Jepe's Project M4 Body and Facial Hair
Product ID: 8779
Published Artist(s): Jepe
Created By: N/A
Release Date: 2009-03-04

Product Information

Could your favorite Michael 4 texture use a little more body hair? Think your main M4/H4 scene character would look better with a mustache or beard? Well, here's the optimal solution. With this pack you will get a custom second layer morph for M4 to turn him into an always perfectly fitting, conforming “Body Hair Suit”. This enables you to use the numerous body and facial hair options on every existing and any future M4 characters, morphs, and textures! Imagine the fun when you conform two “Body Hair Suits” to M4 - unlimited combinations of hair variations and colors can be achieved by mixing with additional options provided in Part II.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Jepe's Project M4 Body and Facial Hair (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “Jepes M4 Hairy:!Utility Poses”
    • Pose: “Jepes M4 Hairy:1Jepes M4 BodyHair”
    • Pose: “Jepes M4 Hairy:2Jepes M4 Facehair:Black”
    • Pose: “Jepes M4 Hairy:2Jepes M4 Facehair:Blond”
    • Pose: “Jepes M4 Hairy:2Jepes M4 Facehair:Brown”
    • Pose: “Jepes M4 Hairy:2Jepes M4 Facehair:Red”
    • Pose: “Jepes M4 Hairy:2Jepes M4 Facehair:White”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Body”
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Face:Black”
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Face:Blond”
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Face:Brown”
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Face:Red”
    • “Materials:Masculine:Jepe's Project M4 Body and Facial Hair:Face:White”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Utilities:Scripts”

Additional Details

  • Quick Start:
    • 1. Load Michael 4 into your scene and turn off IK (in Poser only - Utility “IK Off.pz2”).
    • 2. Load a second Micheal 4 into your scene, turn off IK, conform it to the first Michael 4 and inject the bodyhair morph ( Utility M42ndSkin 1 INJ.pz2).
      • Note: The bodyhair morph is set to an amount of 0.2 by default.
      • For DS users only: You can manually alter the amount of the Bodyhair Morph by applying the Utility Pose “M4Bodyhair SetDS.png” to your original and first M4. This pose opens the needed two community channels in the “body” actor of your M4.
    • 3. Now it's good to apply a figure pose to M4 and to inject any character morphs. (Select M4 again)
    • 4. Inject the same character morphs also to the second M4 - the Bodyhair Suit to get a perfect fit.
      • Note: Some M4 morphs are super-conforming, some are not. If you for instance dialed a complicated face on M4, save it as a face pose (FC2) and apply this face pose also to the bodyhair suit.
    • 5. Now you can apply the MAT poses. Always make sure the correct figure is selected before applying any MAT poses!
      • Note: Start with the bodyhair options, because they affect all material zones, the facial hair options only affect the head material zones. All options with an “A” in the name are the stronger variation of that option, “S P” for some bodyhair means “Salt Pepper” with grey and white chest/torso hair for the older characters.
    • 6. The fun begins when you conform a second M4 Bodyhair Suit to your first M4! Because of super-conforming in DAZ Studio use Utility Pose “M42ndSkin 2 INJ.pz2” for a third M4 - the second M4 Bodyhair Suit.
  • It's always good to make a test render before to see how the body-hair appears in the final render, sometimes some adjustment to the bump/displacement settings are necessary, it mostly depends on the distance of the camera to the figure and on the lighting of the scene. The body jewels look best with one or more specular only lights in the scene.
  • Rendering in Poser 6 / Poser7 / Poser Pro (Firefly Renderer)
    • Use the FIREFLY Renderer in Production Mode for your Final Render.
    • Have “Smooth Polygons”, “Use Displacement Maps” and “Raytracing” checked.
    • Set the “Minimum Shading Rate to 0.1 or lower.
    • Set the “Minimum Displacement Bounds” to a value of “1.00”.
    • Set the “Maximum Texture Resolution” to a value of “4096” or higher if possible, otherwise the high-res bodyhair and eyebrows will appear blurry in your final render!
  • Rendering in DAZ Studio
    • Always use the 3Delight - Software Renderer for your final images.
  • Good luck and happy rendering.

Resolved Issues

  • 2013-07-17 - Updated Metadata.
  • 2012-08-10 - 1.3 - Updated Material Presets. Added Metadata.

Known Issues

  • None


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The contents of this package are in DAZ Studio Native and Poser Native formats