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The Olive Chapel

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Product Name: The Olive Chapel
Product ID: 8724
Published Artist(s): maclean
Created By: N/A
Release Date: 2009-02-26

Product Information

  • Required Products: None

The Olive Chapel is an extremely detailed reproduction of a 19th-century chapel, (La Capella dell'Oliva, circa 1852) situated in the Italian Alps. The exterior has a painted front entrance with frescos, a door, three windows, slate roofs, and is topped by an onion-domed tower and cross. The chapel interior is decorated with high-quality textures of the original frescos and a beautifully painted cupola (inner dome). Each part of the chapel, including the roof and both floors, can be switched off for easy viewing of the interior. Measurements are 8.25 x 13 x15.4 (height) meters. The chapel comes with extra presets and textures for a plain version and a darker stone version. Lights are also included for sunlight/moonlight. NOTE: DS version requires DAZ Studio V or higher.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • [1 DS]
  • [1 Ps]

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

The Olive Chapel DS

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:Maclean:Ayas:Olive Chapel”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Environments:Architecture”
    • “Lights:Interior”
    • “Materials:Architecture”

The Olive Chapel Ps

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Maclean:Ayas:Olive Chapel”
    • Light: “Maclean:Ayas:Olive Chapel”
    • Pose: “Maclean:Ayas:Olive Chapel”

Additional Details

  • The Olive Chapel (La Capella dell'Oliva) - Location and history
  • The Olive Chapel is situated above the alpine village of Antagnod in Val d'Ayas, Italy, at an altitude of 1800 meters (5,900 ft) above sea-level. It's a 5 minute walk from my house and I pass it every time I go into the village, so I know it pretty well.
  • The chapel is very small, (it holds about 30 people), and is only used 3 or 4 times a year, mostly for special occasions like a wedding or occasional mass. The original Olive Chapel was built in 1676 and was demolished to make way for a newer one. Building started in 1840 and finished in 1852. It was called the Olive Chapel because, according to tradition, olive branches were used in the Palm Sunday mass.
  • Note that some of the writing on the chapel is on French. Although the whole Val d'Aosta region is part of Italy, it borders on both France and Switzerland, and the region's second language is French. In this valley, the local patois (dialect) is a mixture of italian and french.
  • The Olive Chapel - 3d version
    • I've always wanted to make a 3d version of the chapel, but the sheer complexity of it was pretty daunting. When I fiinally decided to tackle it, I first of all spent days measuring every part of it and photographing it from every angle. I then got the keys from Don Roberto, the parish priest, and did the same with the interior. I tried to be as faithful as possible to the original, but I was forced to exclude or change several things.
    • I didn't include the altar because it's extremely complex and detailed, and would have easily have taken as much time as it took me to build the entire chapel, not to mention being huge in file size.
    • The shape of the front window caused me enormous geometry problems, and I was eventually forced to use a simpler semi-circular shape instead.
    • I made a few minor changes to some of the frescos in the interior, due to the difficulty of photographing them properly.
    • I excluded a few more modern additions, like exterior electrical wiring and the snowstops on the roof.
    • Note - Many of the wall panels in the original chapel aren't actually recessed into the stonework. Instead, they're painted and use light & shade to simulate depth. I built the 3d model the same way, and used textures to give the impression of depth.
  • Body parts
    • The only body part in the chapel which needed to be posable is the door, but for convenience, I created some extra ones. The chapel, back, floors and roof are all body parts which can be switched off. This makes it easier to view the interior from certain angles. A camera loads with the figure (Daz Studio only) and has a focal length of 30mm to give a wider view of the interior.
  • Materials
    • The textures used for the chapel were made from photographs I took, including all the paintings, which are painted on the stone itself. To expand the flexibility of this model, I've added some extra textures and 2 presets for them. You can also use any square format, high-quality stone texture on most of the walls to change the look.
    • materials original - The original default materials
    • materials plain - A plainer version of the default materials
    • materials stone - An abandoned version in stone
    • The materials are divided into groups to match the body parts - front, center, back, etc, and will display alphabetically, (Daz Studio only).
    • I've kept some materials separate to allow them to be switched off. For example, the window bars use the same texture as 'all_metal' but have their own material. If you want to hide the window bars, simply make the material invisible.
  • Lights
    • There are 2 light presets included for sunlight and moonlight. These are intended for the interior of the chapel only.

Resolved Issues

  • None

Known Issues

  • None


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