Table of Contents
|Product Name:||ABSTRACT: Compositing with Daz Studio|
|Published Artist(s):||Digital Art Live, Griffin Avid|
Elevate your Daz Studio renders by learning to composite them with easy to create abstract elements and backgrounds.
In this 4-hour tutorial set, Drew Spence shows you tools and techniques to master generating and combining Daz renders and separately-created elements that all look like they belong in the same environment.
As part of this product, you'll also get a super content pack of 472 abstract elements to begin compositing straight away.
Drew shows you this compositing guide so that you can:
Learn methods to quickly generate abstract elements Provide pointers on sorting the “wheat from the chaff” of the elements to use for compositing Composite everything together as if they belong in the same scene Utilize additional artistic flourishes and special effects Employ the best Iray settings to make your Daz renders more flexible for composites Content Pack Included! This includes a super Content Pack of abstract elements, including space and planet backdrops so you can get started straight away on the compositing techniques shown in this tutorial set.
Who Would Benefit From This Tutorial Set? Artists interested in tools that inspire new ideas and approaches to artwork Artists who have hit a creative brick wall Daz Studio artists who want to go beyond their raw renders, adding value to their artwork Core software used
Daz Studio Photoshop Learning Points Introductory Session
Opening case study: a film noir poster Thinking out of the box to overcome asset restraints The circular relationship between Ordered and Planned Work and Abstract Generated Elements Building your Abstract Elements Library
Generating random elements to create an abstract items library Generate random space backdrops Generate random planets Creating random backdrops and artistic flourishes Upscaling all the elements and recommended settings Daz Studio
The advantage of Daz Studio for compositing work Rendering settings for composite artwork (transparency) dome + scene Rendering figures with captured ground shadows Matching camera angles to abstract backdrops Matching the lighting in Daz Studio Experimental light settings and light color matching Tips for working with older assets Using planes and backgrounds Camera special effects Photoshop
Working with layers for composites Brushes and shapes that add to the composite workflow Installing and converting brushes Color matching in Photoshop Using color matching tools such as Topaz Studio Luminar 4 Case Study: The Girl with the Eye Piece Case Study: The Afro Girl with Headphones Dynamic Auto Painter – Paint Effect Program (Photoshop Actions)
Case Study: “World of Fantasy“ comic book
Shadows for characters. Using color matching Panel artwork breakdowns Matching camera angle and scale to match the background Looking at equivalent scenes from “World of Fantasy” in Daz Studio Case Study II: “Abstract Explorations and The Dream Sequence”
Constructing and deconstructing a narrative through advanced graphic techniques Using the Daz Studio library to its ultimate potential and manipulating props Building a customized color palette for a consistent stylized look Creating a system that utilizes random elements without losing your artistic judgement Reversing Course
Use the Daz render as the backdrop and generator applications for the foreground Use Daz Studio as the primary elements and special effects complete in 3D Using Wombo as a special effect enhancer Added special effects Review of artists' work using Drew's techniques
Presenter: Drew Spence Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe, which published the digital comics Force Six, The Annihilators, and Killer Butterfly. He has combined his music and video into several works including Mark of the Griffin, which is both a graphic novel and web series. These comics are available in digital format on Amazon and in print from Indy Planet. He is part of the instrumental group Fallout Shelter, which provides the soundtrack.
Drew is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
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