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Flame Hair for Genesis 8 and 8.1 Male

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Product Name: Flame Hair for Genesis 8 and 8.1 Male
Product ID: 85399
Published Artist(s): Arki, Shox-Design
Created By: N/A
Release Date: 2022-04-11

Product Information

  • Required Products: None

Flame Hair for Genesis 8 Male and Genesis 8.1 Male is a stylized tied-up wig style for your Genesis 8 and 8.1 Males. It takes its inspiration from anime, tribal, or even haute couture hairstyles and will be the perfect addition for your slightly wild fantasy or sci-fi-based renders. It can even be at home in settings with a slightly alternative look. The Flame Hair features built-in wraps and ribbon, modular emissive sparks, and a matching set of ornaments like earrings and wrap ornaments. Included are more than 100 texture presets for the hair alone, more than a dozen materials for hair wraps, ribbons, and all the ornaments. The hair and ember props can be lit up with emissive shaders for the prop and hair, for all your fiery ideas. Ornaments and dForce compliant back ribbons have been set up with individual bones and movement controls for easy handling. Set your Genesis Males on fire with this extraordinary hair and props set!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Flame Hair for Genesis 8 and 8.1 Male (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Embers”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Hair”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Hair:Fire”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Hair:Overlays”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Hairwraps”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Ornaments”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Arki:Ribbons”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Hair Utilities”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Shox Design:Hair”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Shox Design:Hairwraps”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Shox Design:Ornaments”
    • “People:Genesis 8 Male:Hair:Arki:Flame Hair:Materials:Iray:Shox Design:Ribbons”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories:Head”
    • “Accessories:Head:Ears”
    • “Accessories:Head:Eyes”
    • “Documents”
    • “Hair:Updo”
    • “Materials:Iray:Accessories”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Props:Effects”

Additional Details

General Morph Types Parts of this product load with a selection of morphs and control dials for the different pieces to give you a number of styling options. The morph categories are as follows: • Adjustments: Alter shape and fit of a piece. • Styles: Contains shaping morphs which are designed to allow you to use mulitple pieces together. • Controls: Controls movement and size of the separate parts. Please note that several outfit parts load with some morphs already dialed in. This applies to all the wearable presets.

The Ornaments The earrings and wrap ornaments of this set are provided as presaved rigid follow node based presets. Please note that when using poses and expressions on your female base figure, the ornament props might shift and you will have to adjust their position and translation manually.

The Ribbons The included ribbon props are dForce compliant addon which can be draped over one or both shoulders. The contain multiple body parts so you can adjust their position before and after running a dForce simulation. They do not contain any shape fits and will adjust to your figure‘s new shape during a dForce simulation. See the short instruction below on how to handle them: Load Genesis into your scene; also load a plane primitive into your scene to act as a collision object for the floor 1. Load the ribbons with the Genesis figure selected. 2. Set up an animation with 51 frames (you can raise this value if you want the piece or pieces to settle and drape more completely) 3. In frame 1, set a keyframe (click on the little key icon with the plus symbol inside, to the far right end of the bottom icon bar) with Genesis in default pose and your freshly loaded simulation ready wearables preset 4. Go to frame 25, select a pose for Genesis, add all the body and face morphs and then add a new keyframe in pose 25 5. Go to the Simulation tab inside DAZ Studio and change the following default settings: Start Bones from Memorized Pose - OFF, Frames To Simulate: Animated (Use Timeline Play Range), Collision Mesh Resolution: Viewport 6. Hit the “Simulate” Button! For some scenes you can try to reduce the Air Resistance values in the simulation settings (Simulation Settings tab, Enironment Settings). This will help prevent ballooning of the simulated ribbons and will also help them to settle on the figure earlier. For the ribbons to drape nicely, it also is recommended to set the Intialization Time to a value between 0.5 and 1.

Customization The hair loads with a few customization options which allow you to hide separate parts. To access these specific controls, go to your Parameters tab and navigate to the Actor/Hide-Show section.

The Utilities Included are a number of utilities to regulate glossiness settings and displacement strength. Especially the displacement will help you to achieve a different look for the hair. By default all of the hair materials will load with the maximum displacement setting applied. The emissive “Fire” overlays will remove the displacement setting.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats