User Tools

Site Tools


Sidebar


Product Index


dForce Shaggy Hair for Genesis 8 and 8.1 Male and Female

Click for original

Product Name: dForce Shaggy Hair for Genesis 8 and 8.1 Male and Female
Product ID: 83400
Published Artist(s): PhilW
Created By: N/A
Release Date: 2021-10-23

Product Information

  • Required Products: None

dForce Shaggy Hair is a casual modern style to suit your Genesis 8 and 8.1 Males and Females of any age. It uses Daz dForce Hair to give a highly realistic, dynamic and drapable hair style with every hair individually rendered giving unprecedented realism.

dForce Shaggy Hair comes with a range of curls, lengths, fringe and movement morphs to give a huge range of looks. You can use it without the need to simulate it with the range of movement morphs included, and there are several different hair stiffness settings to give you maximum control if you chose to drape it. And don't worry – it simulates pretty fast!

The 36 realistic and fantasy hair colors all feature a blend of tones to give highly realistic results, plus I have included a choice of shines. As a bonus, I have included a range of Gradient presets so you can go wild with all the different hair color effects! With this hair in particular, the Clumping options can dramatically affect the look of the hair (see promo) and there are my usual options for different strays and preview modes.

Suitable for contemporary, fantasy and sci-fi characters of any age, dForce Shaggy Hair is the perfect way to add realistic style your characters.

The product is made for dForce but works well in most poses as conforming

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Shaggy Hair for Genesis 8 and 8.1 Male and Female (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair:SY1 Main Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair:SY2 Gradient Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair:SY3 Styles”
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair:SY4 Movements”
    • “People:Genesis 8 Female:Hair:PhilW:Shaggy Hair:SY5 Options”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair:SY1 Main Colors”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair:SY2 Gradient Colors”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair:SY3 Styles”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair:SY4 Movements”
    • “People:Genesis 8 Male:Hair:PhilW:Shaggy Hair:SY5 Options”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Short”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”

Additional Details

  • When loaded the hair is parented to the Hair Cap which is parented to the figure. For most operations you need to select Shaggy Hair, although for changing hair colors, you can have the figure, the Hair Cap or the Hair itself selected.
  • You do not always need to drape the hair as it looks good as it is and with the morphs available, you can use it as is. But for some poses, draping will be preferred, and there are 3 dynamic settings which progressively allow more movement, which means that they will get further from the original shape. Most morphs can be applied either before or after draping for different effects – feel free to experiment!
  • This hair is short and so is much less prone to any poke-through issues, but should you have any unusual situations, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head move, turn, bend or twist between the initial and final poses!
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default) or to show them in the Iray preview.
  • This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface and so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position etc are best done in the default mode. The “Guide Hairs” option is useful to check for poke-through of the guides on your character.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats