User Tools

Site Tools


Sidebar


Product Index


Future Samurai Animations with Sword for Genesis 8.1 Female and Noska 8.1

Click for original

Product Name: Future Samurai Animations with Sword for Genesis 8.1 Female and Noska 8.1
Product ID: 83152
Published Artist(s): Daz Originals
Created By: ThreeDigital
Release Date: 2021-09-22

Product Information

  • Required Products: None

Noska Samurai Animations, including Future Samurai Sword prop.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Future Samurai Animations with Sword for Genesis 8.1 Female and Noska 8.1 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Poses:Genesis 8.1 Samurai Animation:Genesis 8.1 Female”
    • “People:Genesis 8 Female:Poses:Genesis 8.1 Samurai Animation:Noska 8.1”
    • “Props:Noska Props”
    • “Props:Noska Props:Materials”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Animations:By Function:Combat”
    • “Animations:By Region:Full Body”
    • “Animations:Props & Accessories”
    • “Materials:Iray:Props”
    • “Props:Weapons:Blades”
    • “Utilities:Scripts”

Additional Details

* Character Animation

  • Prepare Animation script must be run on the figure and its components (ie. extra body parts) before applying any animations or the animations will not appear as intended. To apply the script, with the figure or its component selected, double click the icon in the animation folder labeled “Run First”. After this script is run, the figure will be ready for animations to be applied.
  • Prop Animation
    • Some animations include the use of props. You must also have the prop content in order to correctly apply those particular animations. For example, if the character is using a beer mug in the animation, you must have the beer mug prop to apply the beer mug animation. Prop animation can be divided into two categories: simple and complex.
  • Simple Prop Animation
    • Some Animations use Wearables to apply Props. If there is a wearable that corresponds to a specific animation, with the figure selected just click on the wearable to apply the prop. It can now be used as intended in the animation. You must have the content to use the prop.
  • Complex Prop Animation
  • Prepare Animation script must be run on the figure and its components (ie. props) before applying any animations or the animations will not appear as intended. To apply the script, with the figure or its component selected, double click the icon in the animation folder labeled “Run First”. After this script is run, the figure will be ready for animations to be applied.
  • Applying Animations to Figures and Props
    • Match animations by name. For example:
    • a) NSA Noska 8.1 Sword Attack A
    • b) NSA Noska 8.1 Sword Attack Sword Prop B
    • Apply a) to Noska figure. Apply b) to the Sword prop.
  • Accommodating Outfits with Poses
    • Before any animation is applied, load the outfit on the unposed figure. If loading the outfit applied a pose to any part of the figure (such as the hands or feet to accommodate props or shoes), create a Pose Control for that pose. This will allow the pose to work with the animation as it is now additive.
  • Scripts included in this product include source or derivative code from the Scripting Samples provided here:

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats