Table of Contents
Product Index
Product Name: | ZBrush: Sculpting and Texturing Spacecraft Tutorial Set |
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Product ID: | 83150 |
Published Artist(s): | Digital Art Live, magbhitu |
Created By: | N/A |
Release Date: | 2021-10-04 |
Was designing a spaceship the real reason you got into 3D? Many of us did, as we didn’t quite have the sticking power at physics to become real rocket scientists!
Making a good spaceship is the hard part. Inventing a spacecraft that people really believe exists and has an identifiable purpose and, above all, looks “cool” is where your talent and artistry come into play.
ZBrush: Sculpting and Texturing Spacecraft Tutorial Set is an 8-hour tutorial that utilizes ZBrush to model a number of spaceship designs. John Haverkamp will walk you through his processes of design and sculpting to accomplish some eye-catching spacecraft hardware. He’ll finally texture the ships with Substance Painter.
ZBrush is a wonderful sculpting tool for modeling, texturing, and painting. It’s great for creating high-res models for 3D characters, clothing content, and props for illustration, games, movies, and animations.
However, the learning curve can appear dramatic and the interface can be daunting to new users.
Studying ZBrush can be overwhelming if you don’t have the right steps to follow. There are many questions to answer and decisions to make. It’s easy to spend a long time struggling to sculpt content, only to find out that you haven’t handled your geometry properly.
Who is this tutorial set for?
New ZBrush users struggling with the interface
Existing ZBrush users wanting to sharpen their skills with a live group
3D artists wanting to model content to sell
Character creators needing guidance on anatomy for realism
ZBrush: Grow with these Learning Points
John will help you to:
Navigate you past the technical tangle and get you sculpting!
Learn the ZBrush “lingo” or terminology
Simplify what you need from the interface
Focus on the essential brushes
Provide you with a collection of tips to manipulate your meshes faster
Understand muscle structure and anatomy to create believable characters
Create hard-bodied props
Handle your geometry with confidence
Understand layers, Dynamesh, and the extract tool
Figure out Deformation, Panel Loops, and Polygroup
Learn Alphas, Subtools, Masking, and Transformation tools
Be alerted to new features and functions in ZBrush that will make your sculpting life easier
Learn to detail skin or other surfaces for realism
John Haverkamp: Proven Experience with ZBrush
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There, he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush, which he discovered over 12 years ago. Now, he teaches digital arts and ZBrush, constantly endeavoring to improve his craft as a digital sculptor and visualizer through personal work, illustration, and indie game projects.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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