Table of Contents
|Product Name:||Switching to Blender for Experienced Artists|
Switching to Blender for Experienced Artists
In Switching to Blender for Experienced Artists, you’ll be able to take the leap and finally switch to Blender! We’re getting straight to the point, teaching you exactly what you need. We cover everything from learning the UI and navigation to using the modeling tools, shading and texturing, sculpting, retopology and rendering with cycles, and much more!
If you’ve been looking for an opportunity to switch from 3ds Max, Modo, C4D, or Maya, this is the perfect course for you!
As you’re switching to Blender, you’ve probably noticed that Blender is quite different from other 3D software. In this course, we’re covering how to work around a lot of the Blender quirks and how to embrace the Blender way of working. We’ll take you through all the oddities like the navigation, using the camera, and generally how to work efficiently with Blender.
MIX OF THEORY & PRACTICAL
The course is split into 2 main parts: Quick Start & Making an Axe! In Quick Start, you’ll learn to use Blender. We cover the essential tools you need to know in to-the-point videos. In Making an Axe, we take you through start to finish on how to make an axe, from poly modeling, UV mapping, sculpting, and shading to finally lighting and rendering. By the end of this course, you’ll be able to use Blender in your own projects, taking advantage of this amazing 3D software.
WHAT THEY SAY
“I’ve been working in game art for over 15 years and Switching to Blender might be the single most impactful software switch I’ve experienced. I only wish this guide was available when I did!” – Paul, Game Art Lecturer
ABOUT YOUR INSTRUCTOR
Henning Sanden is the Co-Founder of FlippedNormals and has taught numerous courses on Maya and Blender over the years. In his professional career, he’s worked on hero characters for movies such as Pirates of the Caribbean, Batman V Superman, Pacific Rim Uprising, and Alien Covenant, to name a few.
No knowledge of Blender is required at all! We assume that you already know an existing 3D software and that you’re looking to switch.
This is a personal license as stated on the FlippedNormals licensing page.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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