Table of Contents
|Product Name:||Sci-Fi Game Environment in Blender and UE4|
SCI-FI GAME ENVIRONMENT IN BLENDER AND UE4
Learn how professional environmental artists work when creating environments for games. You'll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!
BLENDER AND UNREAL ENGINE 4
All the modeling and UV mapping is done in Blender, using Unreal Engine 4 (UE4) as the game engine. You’ll learn professional and tested techniques for working with Blender and UE4 together. The foliage will be created using premade free assets from the Unreal Engine Marketplace.
27 HOURS REALTIME
Everything is shown in real-time with over 27 hours of content spread over 91 videos! You can follow along with every single step from the first model in Blender to texturing in Painter to lighting in UE4. All hotkeys are also shown, making it easy to follow. No Timelapses!
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Substance Designer, Marmoset, and UE4 – but who still consider themselves beginners. We highly recommend this series for students interested in learning how to make environments for games!
Want to learn how to use the software first? Our introduction series has got you covered:
Introduction to Blender Introduction to Substance Painter Introduction to Substance Designer
Blender 2.8 Unreal Engine 4 (UE4) Substance Painter Substance Designer Marmoset Toolbag
Emiel Sleegers is a senior environment artist currently working on AAA titles. He’s worked on The Division 2 at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist.
The inspiration for the tank comes from the great Max Margarit. Check out his ArtStation!
This is a personal license as stated on the FlippedNormals licensing page.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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