Table of Contents
|Product Name:||Hero Prop Creation in Blender and Substance Painter|
Hero Prop Creation in Blender and Substance Painter
In this course, you'll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process and no timelapses. You will learn the techniques used in today's AAA game production to make high-quality hero props for games, and create your very own Pokdex. With 17 hours of professional teaching, you'll be equipped with the knowledge you need to take your game art to the next level.
WORK LIKE A PROFESSIONAL GAMES ARTIST
In Hero Prop Creation in Blender and Substance Painter, you'll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist.
Substance Painter 2020
Marmoset Toolbag 3
TAUGHT BY SENIOR ENVIRONMENT ARTIST
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.
This course is aimed at beginners who know their way around Blender, Marmoset Toolbag, Photoshop, and Substance Painter.
You need to know how to use Blender, Marmoset Toolbag, Photoshop, and Substance Painter
Absolute beginners to Blender can find our Introduction to Blender serieshere
Absolute beginners to Substance Painter can find our Introduction to Substance Painter here CONTAINS
50 HD Videos
Scene Files and Reference
Pokeball Bonus Tutorial
Credit: Pokdex concept is made byJustus Sluijter
This is a personal license as stated on the FlippedNormals licensing page.
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