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Material Creation for AAA Games

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Product Name: Material Creation for AAA Games
Product ID: 81975
Published Artist(s): FlippedNormals
Created By: N/A
Release Date: 2021-07-12

Product Information

  • Required Products: None

Material Creation for AAA Games

In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today’s AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.

TAUGHT BY SENIOR ENVIRONMENT ARTIST

Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.

SKILL LEVEL

This course is aimed at intermediate artists who know how to use the software listed under ‘Tools Used’.

REQUIREMENTS

You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level.

This is a personal license as stated on the FlippedNormals licensing page.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 8 Core

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Additional Details

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