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UV Mapping for Games

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Product Name: UV Mapping for Games
Product ID: 81962
Published Artist(s): FlippedNormals
Created By: N/A
Release Date: 2021-07-19

Product Information

  • Required Products: None

UV Mapping for Games

In UV Mapping for Games we'll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping - even if only at a fundamental level.

What is UV mapping, why do we use it? Do I have to UV map my models? Starting by answering what UV maps are, we will answer each one of these questions - as well as answering others that you didn't know you had!

OPTIMIZATION

UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!

TEXEL DENSITY

In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of texel density, and how it can bring consistency to a project.

UV WORKFLOW

In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we've learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.

YOUR INSTRUCTOR

Charlie Chunck Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel Get Learnt.

SKILL LEVEL

UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.

This is a personal license as stated on the FlippedNormals licensing page.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 3 Core

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

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