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Hard Surface Texturing for Games

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Product Name: Hard Surface Texturing for Games
Product ID: 81961
Published Artist(s): FlippedNormals
Created By: N/A
Release Date: 2021-06-24

Product Information

  • Required Products: None

Hard Surface Texturing for Games

Learn all the tips and tricks professionals use when they create hard surface textures for games. In this course, we will be focusing on texturing a hovercraft by telling a story with our work. Textures should be able to tell the player the age of an object, what environment it inhabits, and what world it is from. We will also learn how to make the best bakes possible using ID maps, creating Smart Materials, using Emissive channels, etc.

SUBSTANCE PAINTER TEXTURING

We will start by preparing our meshes for the best bake possible and learn how to get the most of our baked maps. We will spend the remaining time texturing in Substance using production proven workflows and many tricks I have learned along the way working at AAA studios. In the end, we will present our hovercraft in UE4 using all of our textures from Substance. We will cover the basics of Unreal to showcase our asset.

8.5 HOURS OF REAL-TIME CONTENT

Everything is covered. There are no time lapses. You will get to see how you can tell a story with your textures while learning to use Substance Painter like a pro. All the hotkeys, tricks, shortcuts, every single step to make this vehicle will be covered.

SKILL LEVEL

This tutorial is great for students and artists who are just starting out and want to know everything about hard surface texturing for games. The tutorial is easy to follow for newcomers as it covers the basics before ramping up to more complicated techniques.

INSTRUCTOR BIO

David Saiz is a CoFounder and Studio Director of Paloma Studios. He has many years of experience working on videogames, television, commercials, attractions, and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts, Wevr and film, and commercial studios such as Rhythm and Hues, Halon Entertainment among others. He is an experienced Technical Lead, as well as an artist. He has worked on projects such as Overwatch (promotional statues), The Sims 3, Planetside 2, Mass Effect New Earth (Ride), Disney Infinity, and Serpent's Saga.

This is a personal license as stated on the FlippedNormals licensing page.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 10 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Additional Details

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