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Introduction to Texture Baking

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Product Name: Introduction to Texture Baking
Product ID: 81947
Published Artist(s): FlippedNormals
Created By: N/A
Release Date: 2021-06-08

Product Information

  • Required Products: None

Introduction to Texture Baking

Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you'll know how to bake every kind of model you'll encounter professionally. The techniques you'll learn are used by every game studio, from small indie studios to big AAA productions.

PERFECT BAKES EVERY TIME

We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.

PROFESSIONAL TECHNIQUES

Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You'll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

YOUR INSTRUCTOR

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL

While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.

REQUIREMENTS

To maximize your experience with this course, it is recommended you:

Be confident in both modeling and UV unwrapping

Know how to efficiently import/export 3D files with your modeling application of choice

Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4

CHAPTERS

01- What Is Texture Baking

02- Baking An Asset

03- What Maps Can We Bake

04- Misc Textures

05- Why UVs Matter

06- Rays Cages Explosions

07- Mesh Linking

08- Hard Soft Edges

09- Duplicate Shells

10- Floating Geometry

11- Wavies

12- AO Static Dynamic Bakes

13- Normal Map Formats

14- Triangulation

15- Fixing Bakes

16- Homework

This is a personal license as stated on the FlippedNormals licensing page.

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  • 3 Core

[ ] = Optional, depending on target application(s)

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