Table of Contents
|Product Name:||Blender Content Creation for Daz Studio Bundle|
|Published Artist(s):||Digital Art Live, Sickleyield|
This 9.5 hour tutorial bundle set presented by SickleYield teaches you how to build unique characters, creatures, and props for DAZ Studio using Blender. SickleYield also teaches rigging, UV Mapping, and texturing as part of the workflow.
The video content is indexed, captioned, and searchable across the whole bundle. You can search for any keyword or phrase spoken by SickleYield to make the most of the learning content.
Blender Content Creation for DAZ Studio
Use the free, open source 3D creation suite of Blender in your DAZ Content Creation workflow
A first reaction to learning Blender is to to push all the buttons and wait for something to happen, but with that haphazard way of learning, the novelty of that will soon wear off!
There's no faster way to understand something than to learn from someone who does. SickleYield has had Blender incorporated into her workflow for creating content with DAZ Studio for a long time.
In this two-part course, we're going to be creating a sword prop and then a loin cloth. These are items providing simplicity yet allowing for variation where you can follow along and create your own masterpieces!
New to Blender?
We include a bonus shortcuts PDF, which will speed up your operation with Blender.
Have you ever wished to create a character from scratch for Daz Studio? Where do you start?!
This tutorial deals with the foundational work of how to generate a character. It provides a thorough grounding where SickleYield shows the step-by-step workflow of building the head, body, and face morphs. This is a professional workflow from start to finish, dealing with concrete steps. You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others.
She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs and how to add JCMs for just your morph to assist bending.
Software Used in this Tutorial: Blender, Daz Studio Pro
Custom Creatures for DAZ Studio
Have you ever wished to create a unique and customized creature for Daz Studio?
We'll teach you how.
Create a NEW creature that's fully rigged and prepped from scratch!
This masterclass from SickleYield teaches you all the steps of creating a custom creature for Daz Studio — from a new bone structure through to completion with full texturing.
A professional workflow is shown from start to finish, dealing with the specific steps and allowing for Q and A along the way. She’ll show modelling in Blender with the project of building a gecko lizard.
The content is covered in 3 tutorials lasting over 4.5 hours.
Software used in these tutorials: Blender, DAZ Studio, GIMP/Photoshop (or other painting software), ZBrush (not mandatory), Substance Painter.
SickleYield will use the Gestalt workflow of modelling:
- Creating good bends
- Use of shape keys and geometry replacement
- UV mapping
- Figure Setup
- Tweaking maps
- Making JCMs
- Eyelid pose controls
The bonus video teaches meshing, UV mapping, materials, and vertex group assignment in Blender.
The 2 main video files are indexed, allowing you to jump to key learning points easily.
SickleYield lives in the Western USA and has been making 3D content since around 2009. She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.
She has sold at Renderosity since 2010 and Daz 3D since 2012.
SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.
Almost from the beginning, SickleYield offered free tutorials on her DeviantArt blog, and in 2015, she began offering free video tutorials on her YouTube channel. She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content. It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.
In her spare time, SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock, and recent Fallout games being favorites, and she also enjoys Pokémon Go, sipping diet soda in front of genre movies, and being climbed all over by a pair of very rambunctious cats. Her desk is always covered with toys and action figures, and her work computers are normally supervised by a large plastic shark.
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