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Orestes Iray HDRI Environments - High Hill Bluffs

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Product Name: Orestes Iray HDRI Environments - High Hill Bluffs
Product ID: 80783
Published Artist(s): Orestes Graphics
Created By: N/A
Release Date: 2021-05-03

Product Information

  • Required Products: None

Orestes Iray HDRI Environments - High Hill Bluffs is a set of 5 photographed (for ultimate realism), high-dynamic range panoramas for lighting your Iray renders.

This environment features a bluff line and caves in the wooded wilderness. Each HDRI is 8K (8192 x 4096) and built with a wide range of brightness — up to 20 EVs. The HDRIs load with a click and also set the correct tone mapping as used in the promos. Also included are 3 cameras for each HDRI (a total of 15), 2 full figure, and 1 portrait camera with depth of field to help you get started.

Low Res Low Range 360 Previews (as rendered in Iray)

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Orestes Iray HDRI Environments - High Hill Bluffs (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Orestes Iray HDRI Environments:High Hill Bluffs:Backgrounds”
    • “Light Presets:Orestes Iray HDRI Environments:High Hill Bluffs:Cameras”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Render-Settings:Iray”

Additional Details

  • Apply an HDRI preset from the Content Library and open your render settings. In the 'editor' tab, go to the last in the list, Environment. These are the dials and settings to manipulate the dome. Use the 'Dome Rotation Dial' to turn the sky left or right. The slider is in degrees, so '90' would be opposite of '270', and '0' and '360' are the same positions. You should see the effect in the Aux window in real-time, or nearly real-time. You can also change the tilt with the Dome Orientation X. Y. and Z sliders. The Y is basically the same as the 'Dome Rotation Dial'. You can make changes in 10 degrees or so to see the effect.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats