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omAreaLight Light Shader for DAZ Studio

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Product Name: omAreaLight Light Shader for DAZ Studio
Product ID: 7940
Published Artist(s): omnifreaker
Created By: N/A
Release Date: 2008-10-07

Product Information

  • Required Products: None

The omAreaLight is a light shader for DAZ Studio that allows you to simulate panel lights, soft boxes and other rectangular light sources, such as TVs, florescent lights, etc. The Area Light source provides realistic soft shadows as well as wrapped lighting.

Give any scene amazing soft shadows and realistic light wrap with the simple addition of this light.

DAZStudio 3 Advanced includes a version of UberAreaLight.

This Product has been updated to support DAZ Studio 4!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

omAreaLight Light Shader for DAZ Studio 4 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:omAreaLight”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Lights:Other”

Additional Details

  • The omAreaLight is a light shader for DAZ Studio allowing you to simulate panel lights, soft boxes and other rectangular light sources such as TVs, florescent lights, etc. The Area Light source provides for realistic soft shadows as well as wrapped lighting.
  • Caveats:
    • The area light provides acurate diffuse and shadows; however specular highlights will not represent the light source shape and size.
    • omAreaLight uses ray tracing in order to calculate its realistic shadows; this can lead to long render times especially when using large amounts of geometry and transparency.
  • Controls:
  • The size/shape of the omAreaLight is a critical part of getting the look you want. A larger light source will provide softer light and shadow whereas a small light will give you sharper shadows and more direct lighting.
  • Using the Area Size X and Area Size Y Parameters, one can also create rectangle shapes to achieve effects as diverse as tube and panel lights.
    • Area Size X
      • The 'X Scale' of the light source geometry
    • Area Size Y
      • The 'Y Scale' of the light source geometry
    • Area Samples
      • The number of samples or rays cast in determining soft shadow shading. More samples=less noise and better quality at the cost of slower render times
      • The Area Samples parameter is the speed vs quality control for the omAreaLight; the higher the value, the better quality shadows and shading you will get at the cost of render speed.
      • When using large light sources (high Area Size values), you may need to increase your Area Samples in order to avoid noise artifacts.
  • Enhanced falloff controls:
    • Falloff Active
      • Turn on falloff
    • Falloff Start
      • The distance at which light will begin to falloff (attenuate)
    • Falloff End
      • The distance at which light will stop to falloff (attenuate)
    • Falloff Decay
      • The Falloff exponent. 1 = linear falloff; 2 = distance squared falloff and will falloff more quickly.

Resolved Issues

  • 2014-06-06 - Updated Metadata.

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats