Table of Contents
|Product Name:||Spring Dynamics for DAZ Studio|
|Published Artist(s):||3D Universe|
Spring Dynamics is a scripted application that runs in DAZ Studio and automatically calculates the movement of selected nodes or bones to simulate soft-body or spring dynamics.
By simulating an object’s resistance to movement, the applet creates a movement effect that is opposite to the movement of that object in the scene. The movement of the object is calculated in world space so that even if the object is moved as a result of a hierarchal parent movement, it will still react to the overall movement in the opposite direction to that movement.
The speed and direction of the object’s movement will affect the calculated reverse motion - large movements will result in a bigger effect, while small movements will product a smaller effect.
The angle of the bone or node at the start of the animation will also affect the generated movement on each axis.
In short, simply selecting a bone that you wish to add movement to and running Spring Dynamics will result in automated animation of the bone (and potentials it's children).
Please see the video below for examples of our applet in action…
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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