Table of Contents
Product Index
Product Name: | All Hallows Glitz and Sparkles Iray Shaders |
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Product ID: | 73835 |
Published Artist(s): | Daz Originals |
Created By: | MartinJFrost |
Release Date: | 2022-06-20 |
All Hallows Glitz and Sparkle Iray Shaders is a great Big glittering set of 48 shaders (plus loads of handy utility presets) ready to transform any surface from the mundane to the glamorous. Themed around orange, black, white, yellow and purple, these bright and breezy shaders are a must have to brighten up your spooky day! To get the most out of this shader bundle, experiment with the texture tiling in the shaders tab, you can do this manually by adjusting up or down the tiling for the Horizontal Tile and Vertical Tile values or by using the scaling pre-sets provided. Not any too subtle and in some cases very bright, these shaders are a great way to quickly change the appearance of objects or fabric ( there are dedicated shaders for both and an add translucency button for the fabric ones!) All Hallows Glitz and Sparkle Iray Shaders give you a fast, bright, shiny way to create a great look to your renders! Just select your surfaces and click away!
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
To get the most out of this shader bundle, experiment with the texture tiling in the shaders tab, you can do this manually by adjusting up or down the tiling for the Horizontal Tile and Vertical Tile values or by using the scaling pre-sets provided, To apply a shader you must have the object selected in the scene tab and the surface selected in the shaders tab. Note that the shaders are designed to shine when rendered but can appear very different in other modes, if you want to check what they will look like / are reflecting - use the Iray prevue to do this. To get the most out of this shader bundle, experiment with the texture tiling in the shaders tab, you can do this manually by adjusting up or down the tiling for the Horizontal Tile and Vertical Tile values or by using the scaling pre-sets provided, which include a reset button ( 1×1). To apply a shader you must have the object selected in the scene tab and the surface selected in the shaders tab. Note that the shaders are designed to shine when rendered but can appear very different in other modes, if you want to check what they will look like / are reflecting - use the Iray prevue to do this.
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