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dForce LongFlip Hair for Genesis 8 Female(s)

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Product Name: dForce LongFlip Hair for Genesis 8 Female(s)
Product ID: 72497
Published Artist(s): PhilW
Created By: N/A
Release Date: 2020-08-29

Product Information

  • Required Products: None

dForce LongFlip Hair for Genesis 8 Females is a casual and glamorous style, with the hair pulled or flipped over the top of the head, hence the name. It uses Daz's dForce Hair to give a highly realistic hair style with every hair individually rendered, giving unprecedented realism.

dForce LongFlip Hair comes with a range of styling presets including a number of curls and waves and different lengths to give a huge range of looks. Although it is a dForce Hair, you can often use it without simulating it with the range of movement morphs included, and when it comes to draping it, there are several different hair stiffness settings and draping presets to give you maximum control.

30 included realistic and fantasy hair colors all feature a blend of tones to give a highly realistic result, plus I have included a choice of shines. As a bonus, I have included a range of Gradient presets and lots of customization options, so you can go wild with all the different hair color effects! There are also various options for things like clumping and stray hairs for even more variety and control in the way it looks.

dForce LongFlip Hair is the perfect way to add glamor and enhance the realism of your characters!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce LongFlip Hair for Genesis 8 Female(s) (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:1 Styles”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:2 Iray Colors”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:2 Iray Colors:Gradient Presets”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:2 Iray Colors:Gradient Tip Colors”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:2 Iray Colors:Gradient Transitions”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:2 Iray Colors:Hair Shine”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:3 Movement”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:4 Dynamics”
    • “People:Genesis 8 Female:Hair:PhilW:LongFlip Hair:5 Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Long”
    • “Materials:Iray:Hair:Gradient Presets”
    • “Materials:Iray:Hair:Gradient Tip Colors”
    • “Materials:Iray:Hair:Gradient Transitions”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Simulation-Settings”

Additional Details

  • When loaded the hair is parented to the Hair Cap which is parented to the figure. For most operations you need to select LongFlip Hair, although for changing hair colors, you can have the figure, the Hair Cap or the Hair itself selected.
  • There is no need to drape the hair as it looks good as it is and with many morphs available, you can use it as is. If draping, there are 3 dynamic settings which progressively allow more movement, which means that they will get further from the dialled shape.
  • Some combinations of hair morphs and head shapes may distort the undraped hair enough so that there is poke-through, which will affect the way that the hair drapes as the hair gets “stuck” to where the poke-through is happening. If this happens, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head turn, bend or twist between the initial and final poses.
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default) or to show them in the Iray preview. This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface and so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position etc are best done in the default mode.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats