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Body Bruises Morphs for Genesis 8 Female(s)

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Product Name: Body Bruises Morphs for Genesis 8 Female(s)
Product ID: 71711
Published Artist(s): FenixPhoenix, Esid
Created By: N/A
Release Date: 2020-07-31

Product Information

“Body Bruises Morphs for Genesis 8 Female(s)” is an add-on

Although this product can work on its own, we recommend getting the LIE presets to really take advantage of the morph's enhancements. If you already have the product, using the dark skin or dark blend presets will help you give an extra dose of pain to your character(s), though any presets will work.

In addition, we have included 64 Shaping Presets for ease of use to quickly build the swelling as well as a preset to zero out the bruises with a click.

Use this pack to deform your character(s), showing the freshness of the pain received. Whether because they love to fight or simply ventured into the wrong side of town, this morph pack in combination with the LIE bruises will help you portray the story!

Note: This product is an add-on, so it does not include any textures or LIE presets, only morphs and shaping presets.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Body Bruises Morphs for Genesis 8 Female(s)sis 8 Female (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Shapes:FenixPhoenix:Body Bruises”
    • “People:Genesis 8 Female:Shapes:FenixPhoenix:Body Bruises:Set SubDvision”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Shaping:Apply:Partial Body”
    • “Shaping:Remove:Complete”
    • “Utilities:Scripts”

Additional Details

  • This product contains scripts that include source or derivative code from the following Scripting Samples:
  • The following information details the folder structure for BODY BRUISES MORPHS for Genesis 8 Female(s) the product:
    • HD MORPHS:
      • You’ll be able to access and apply the morphs via two methods:
        • 1. Use the shaping presets to apply and remove wounds. These should be located inside your content library: [ People/Genesis 8 Female/Shapes/FenixPhoenix/Body Bruises ]
        • 2. You can also dial the HD Wounds in (using the percentages to play with the depth of the wound).
          • • You’ll find the dials located in the parameters or shaping tab under Actors > Body > Back, Chest, Arms, Hands, Feet, Head > Neck, Hip & Waist > Bruises
          • • You can also type “BBF” in the search box within the parameter tab to access all the dials at once.
    • Inside the Shaping Presets folder, you will find a “Set Quality” folder with three scripts to set your figure(s) Render SubDivision Level. Your SubDivision determines how many polygons your figure has.
      • • With your character selected, click one of the icons to set the quality of your figure. Keep in mind, the higher the SubD Level, the better the more impact the morph will have at the expense of longer render times.
    • SUB DIVISION LEVELS | To load the parameters tab go to windows → panes → parameters. With your character selected, click on mesh resolution to see the SubDivision dial information.
      • • Most characters load with a SubDivision Level of 1 and a Render SubD Level of 2. Using our scripts will increase that to the correct values.
      • • However, some HD characters and even core characters may load with a higher SubD Level (2). This will cause our scripts to add one more level (since it assumes the figure is at base resolution). So, using our SubD 2 script will result in getting a Render SubD Level of 3.
      • • So be sure to check the parameters and manually adjust as necessary. We recommend keeping the Render SubD Level to 4 max and perhaps setting the SubDivision Level to 2 to see the morph through the viewport.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats