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dForce Lynette Hair for Genesis 8 Females

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Product Name: dForce Lynette Hair for Genesis 8 Females
Product ID: 71175
Published Artist(s): PhilW
Created By: N/A
Release Date: 2020-07-13

Product Information

  • Required Products: None

dForce Lynette Hair is a classic side parted short to medium length style. Using Daz's dForce Hair, Lynette Hair is a highly realistic hair style with every hair individually rendered giving you unprecedented realism.

dForce Lynette Hair comes with a range of styling presets which can be used with or without draping to give a huge range of looks - this might be my most versatile hair yet! You can combine presets for the fringe, various lengths, styles, waves and wind effects for innumerable permutations.

The 30 realistic and fantasy hair colors all feature a blend of tones to give a highly realistic result, plus I have included a choice of shines. There are various options for clumping and stray hairs and you can change the length of the hair after draping for even more variety and control in the way it looks.

dForce Lynette Hair is perfectly suited to contemporary, fantasy and science fiction scenes, so you are certain to find your favorite look to enhance the realism of your characters!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Lynette Hair for Genesis 8 Females (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes:Fringe”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes:Length”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes:Style”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes:Waves”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:1 Shapes:Wind”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:2 iRay Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:2 iRay Colors:Hair Shine”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:3 Dynamics”
    • “People:Genesis 8 Female:Hair:PhilW:Lynette Hair:4 Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Short”
    • “Materials:Iray:Hair”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply:Partial Head”
    • “Shaping:Remove:Partial Head”
    • “Simulation-Settings”

Additional Details

  • When loaded the hair is parented to the Hair Cap which is parented to the figure. For most operations you need to select Lynette Hair, although for changing hair colors, you can have the figure, the Hair Cap or the Hair itself selected.

There is no need to drape the hair as it looks good as it is and with so many morphs available, you can use it as is. If draping, there are 3 dynamic settings which progressively allow more movement, which means that they will get further from the dialled shape.

  • Some combinations of hair morphs and head shapes may distort the undraped hair enough so that there is poke-through, which will affect the way that the hair drapes as the hair gets “stuck” to where the poke-through is happening. If this happens, I therefore recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head turn, bend or twist between the initial and final poses.
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default) or to show them in the Iray preview. This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface and so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position etc are best done in the default mode.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats