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Prototyping: Unlimited Character Development for DAZ Studio

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Product Name: Prototyping: Unlimited Character Development for DAZ Studio
Product ID: 70989
Published Artist(s): Digital Art Live, magbhitu
Created By: N/A
Release Date: 2020-07-09

Product Information

  • Required Products: None

Artbreeder is a free must-have resource for rapidly generating absolutely unique characters.

What if you could take Artbreeder 2D characters to create 3D character models in DAZ Studio?

You would have an unlimited selection of brand new characters to try in your DAZ Studio scenes!

John Haverkamp has refined a workflow to do just this. You can learn how this works step by step in this tutorial set.

There is a hybrid software approach to this, with all of these applications free to try.

Artbreeder for rapid generation of the concept character

Facegen (demo software is free) to create the custom 3D mesh and UV layout

DAZ Studio - Load the mesh into DAZ Studio allowing a bridge to ZBrush

Zbrush or ZBrush Core (trial for free for 30 days) for polypaint and normal map generation

GIMP (or PS) for map blending and adjustment.

Total Tutorial Set Running Time : 5 hours and 9 minutes

Tutorial Set Content

Essentials in face structure and sculptural forms

The Skull

Muscles

Eyes

Mouth

Fat

Skin Pores and Wrinkles

Male, Female, and Ethnic Differences Artbreeder

Best practices for picking Artbreeder images

Provisos for selecting Artbreeder image

High resolution export (ideal)

Facegen

Attention to profile view : adjustments required

Adjust demographic sliders if needed

Play with the color

Adjust the final map ready for export

DAZ Studio

Blend multiple Facegen results : to get the result you want (blending the morphs)

Cleaning multiple morph inputs via Morph Loader Pro

ZBrush

Adjusting and fine tuning the morph

Special attention in fixing issues on the eyes

Fibremesh or Sculpt eyebrows

Polygrouping for isolating UV zones.

Subdividing the Zbrush model

Polypainting

Skin pore painting : base pass using the color map from Facegen.

Skin pore painting : skin pore hand painting strategies

Normal map export

Diffuse map export

Photoshop

Fixing and blending the maps

Rinse and Repeat DAZ Studio ↔ ZBrush ↔ Photoshop

Supplemental Tutorials

Custom Zbrush alphas

Fibremesh eyebrows

Glossy weight maps

Scarring for skin

Translucency maps

About John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 3 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

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