Table of Contents
|Product Name:||Scene Mastery Tutorial : Overwater|
|Published Artist(s):||Digital Art Live|
Building scenes involving water introduces a unique set of hurdles to overcome for the 3D artist. Water can affect the lighting , mood and the look of materials in your scene and it’s vital to understand how you can adjust the characters, props, materials and colors to ensure the resulting render will work and that the realism will shine!
Ensuring that the “physics” or effects of water are represented in a scene such as bubbles, foam, splashes, ripples, whirlpools, waves and wakes can also take some doing, but with the right observations and resources all of these challenges can be conquered in this tutorial by Tiffanie Grey.
Tutorial running time : 1 hour 45 minutes
Understanding of the properties of surface water in 3D/2D art Observation training on real world overwater scenes
Refraction and reflection
Choosing appropriate colors for scenes
How to alter your “Out of the Box” environment to achieve scene goals
Color and light adjustments
Adding props to enhance your scenes
Study of how hair, skin, clothes and objects react and appear wet out of the water
How to simulate wakes, foam and edge collision above water
How water and other liquids react in puddles and cups
Using geoshells, LIE and Decals on skin and items
Suggestions for post work in 2d programs
About Tiffanie Gray
Tiffanie is known as Dakorillon and Immortal Moments Art to the art world on the web. She has been selling at Renderosity and HiveWire3D since 2016. She has been using PD Howler (known as Project Dogwaffle), since version 1.1a in 2001. She originally started using PD Howler since it’s a natural fit for artists that have a traditional background ? and so began learning it with glee! She now uses Howler for nearly everything to do with digital art and content creation. Since 3D artwork is becoming an indispensable tool in her box of tricks, she is happy that Howler still works so well with these new tools.
All of her art experience is self taught, she read books or took small workshops to learn traditional art. Howler, then Daz Studio, Poser, Hexagon and other art programs she has added were by the the same method. She primarily focuses on fantasy and science fiction, but also creates still lifes, landscapes and portraits. She also uses her images in book cover designs and web design.
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