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Biscuits Jam Hair with dForce for Genesis 8 Female(s)

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Product Name: Biscuits Jam Hair with dForce for Genesis 8 Female(s)
Product ID: 70081
Published Artist(s): Biscuits
Created By: N/A
Release Date: 2020-05-30

Product Information

  • Required Products: None

Biscuits dForce Jam Hair for Genesis 8 Female is long & luxurious hair model with big waves.

This versatile and functional hair comes with 45 Natural Colors, 16 Starter Shapes Presets + Zero Pose, and 4 Gloss, Transparency and Simulation Presets, plus Adjustments, Moves, and Styles in the Parameters Pane.

You can also control the HairRoots, the HairTips and the HairDensity with the buit-in options.

Don't miss out on the stylish and functional Biscuits Jam Hair with dForce for Genesis 8 Female(s)!

Note: Biscuits dForce Jam Hair for Genesis 8 Female is conforming only in the default initial shape, this Hair is created to be simulated with the dForce Engine, to achieve a realistic flow and drape influenced by gravity. Video Demonstration works on all my dForce Hairs.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Biscuits Jam Hair with dForce for Genesis 8 Female(s) (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Jam Hair”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Jam Hair:Iray Materials:Extra”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Jam Hair:Iray Materials:Natural”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Jam Hair:Simulation Presets”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Jam Hair:Starter Shapes Presets”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Hair:Long”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Simulation-Settings”

Additional Details

  • Tips:
  • Avoid Collisions, make sure the hair isn't intersecting any bodyparts or clothing or any other object on your start frame.
  • There are several ways to fix intersections:
  • - Use the Adjustment Morphs or the Moves to fix intersection.
  • - Twist, bend or side-side the head or neck slightly.
  • - Make a timeline setup with a tiny bend for example in the neck on the initial frame and 20 frames further the final pose.
  • - You can also hide bodyparts in your scene tab, so they will not influence your simulation, for example fingers.

  • Parameters > Actor > Morphs:
  • As a general rule all Morphs need to be dialed before the simulation.

  • - Adjustments
  • There are 2 kinds of adjustment dials, the Back Up, Left/Right Up are morphs to fix intersections on the initial frame.
  • The Front Wide and Offset Ears/Front/Front Forward/Neck Morphs give the ability to move the roots further inside the head or away.

  • - Moves
  • All the Move dials have an equivalent preset in the Content Library Starter Shapes Presets Folder.
  • These presets/move morphs, can be used one at a time to setup a initial start shape.

  • - Styles
  • The Air/Longer/Shorter/Thicker/Thinner Styles need to be dialed *before* the simulation.
  • The Roots Bigger/Smaller/Tips Straight/Tips Wide can have good results after simulation aswell.
  • Not all dial combinations give predictable results when mixed.
  • Note that the Moves dials cannot be combined with the Air/Longer/Shorter Styles.

  • To use a time line setup has several advantages.
  • - You can pick any frame for your still render in the simulated range.
  • - You can animate.
  • - You have additional control over the hair when rotating the hip of the figure for example to use the gravity in your advantage to achieve custom shapes.
  • Change the duration from current frame to animated use timeline play range to activate the timeline. (or use the included simulation presets)
  • Stop the simulation at any time and use that shape to export an OBJ and use morphloaderpro to import that custom shape as a morph. (check reverse deformation)
  • Hide figure and clothing only have hair visible for export.
  • Stop the simulation at any time if you like the shape for your still render. (for example wind and movement)
  • Render current frame are for still renders with only one frame.
  • Start Bones from memorized pose is off.
  • Note that not every chosen morph combination gives a good result.
  • Not all Style Morphs go well with dialed Moves Morphs, the Longer/Shorter Morph for example combined with Moves Morphs can give unexpected results.
  • You need to set the priority if the Style is more important or the Moves.
  • Note that Moves Shapes can be achieved with a timeline setup, for example all hair UP, can be simulated when the hip is turned 180 degrees.
  • Style Morphs cannot be achieved through timeline setups.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats