Table of Contents
|Product Name:||Scene Mastery Tutorial : Underwater|
|Published Artist(s):||Digital Art Live|
Building scenes involving water introduces a unique set of hurdles to overcome for the 3D artist. Water can affect the lighting, mood, and the look of materials in your scene and it’s vital to understand how you can adjust the characters, props, materials, and colors to ensure the resulting render will work and that the realism will shine!
Ensuring that the “physics” or effects of water are represented in a scene such as bubbles, foam, splashes, ripples, whirlpools, waves, and wakes can also take some doing, but with the right resources (we’ll look at a selection of some of the best) and postwork tips, all of these challenges can be conquered in this tutorial by Tiffanie Grey.
Tutorial running time: 1 hour and 48 minutes.
A greater level of understanding of the properties of water in 3D/2D art
Choosing Realistic colors vs Fantasy Colors for scenes
How to alter your “Out of the Box” environment to achieve more realistic scenes
Color and light adjustments
Adding props to enhance your scenes
Study of how hair, skin, clothes and objects react with water
Posing characters: falling, diving, swimming, floating and action scenes
How to simulate particles, bubbles, special effects and DOF underwater
How water and other liquids react in puddles and cups
Comparison of Iray vs 3Delight for water and lights
How to create your own environments and light effects with primitives and textures
How to create your own textures in 2d programs
Suggestions for post-work in 2d programs
Considerations for Split waterline Scenes (the part above, the part below)
About Tiffanie Gray
Tiffanie is known as Dakorillon and Immortal Moments Art to the art world on the web. She has been selling at Renderosity and HiveWire3D since 2016. She has been using PD Howler (known as Project Dogwaffle), since version 1.1a in 2001. She originally started using PD Howler since it’s a natural fit for artists that have a traditional background – and so began learning it with glee! She now uses Howler for nearly everything to do with digital art and content creation. Since 3D artwork is becoming an indispensable tool in her box of tricks, she is happy that Howler still works so well with these new tools.
All of her art experience is self-taught, she read books or took small workshops to learn traditional art. Howler, then Daz Studio, Poser, Hexagon, and other art programs she has added were by the same method. She primarily focuses on fantasy and science fiction, but also creates still lifes, landscapes, and portraits. She also uses her images in book cover designs and web design.
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