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SubDragon Textures

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Product Name: SubDragon Textures
Product ID: 6803
Published Artist(s): Daz Originals
Created By: N/A
Release Date: 2008-04-25

Product Information

Make the popular Millennium SubDragon everything you wanted it to be. This texture pack features three new texture sets including Gold, Red, and Green, as well as 21 High Resolution Textures.

In case you hadn't heard, the Millennium SubDragon was crafted with DAZ Studio's advanced subdivision technology in mind, the Millennium SubDragon scales to meet your needs. Work in lower polygon resolution, while rendering in higher resolution, so you can have top quality output without sacrificing work speed!

Click here to see video of Subdivision in action.

Click here to purchase the Millennium SubDragon

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • [1 Ca] * [1 DS]
  • [1 Ps]

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

SubDragon Textures DS

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Animals:DAZ Dragons:SubDragon”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Skin”

SubDragon Textures Ps

  • You can find new icons for loading this product in the following Poser Libraries:
    • Materials: “DAZ Dragons:SubDragon”

Additional Details

  • To apply these shaders in Carrara:
    • Load the Dragon
    • Select the line that says model in the instance tab
    • Go to the shader room by selecting the paint brush in the top right corner of your workspace
    • Go to the shader tab of your content browser
    • Browse to the folder where the shaders are Skin:Sub-D Dragon
    • Select the first shader, which is the one that says -Global
    • Drag and drop that shader to the big multi colored ball on hte top left of your workspace
    • Your shaders are now applied
    • You may, optionally, adjust the shaders to suit something specific you have in mind
    • Go back to the assembly room
    • Continue building your scene and render

Resolved Issues

  • 2014-08-01 - Replaced missing Carrara shaders, added Metadata.

Known Issues

  • None

Support

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