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Below is a list of files provided by the Starship Stingray : Liberator product.

Core

Starship Stingray : Liberator

  • Content :
    • /Runtime/Support/DAZ_3D_67011_Starship_Stingray_Liberator.dsa * /Runtime/Support/DAZ_3D_67011_Starship_Stingray_Liberator.dsx
    • /Runtime/Support/DAZ_3D_67011_Starship_Stingray___Liberator.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Bomb_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Bomb_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_r_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Cabin_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/CanopyGlass_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/CanopyGlass_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/CanopyGlass_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/CanopyGlass_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/CanopyGlass_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_r_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Chassis_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_l_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Devices_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_l_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Engine_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_FireGun_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_FireGun_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_FireGun_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_FireGun_Opacity.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_FireGun_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Fire_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_l_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Glass_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_r_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Hull_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Rivets_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Rivets_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Rivets_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Rivets_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Rivets_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Seat_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket2_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket3_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_ao.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_diffuseOriginal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Rocket4_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Weapon_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/1/Wings_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/1001_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Bomb_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Bomb_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_r_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Cabin_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Opacity.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/CanopyGlass_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_r_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Chassis_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_l_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Devices_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_l_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Engine_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Emissive.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Opacity.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_FireGun_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Height.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Metallic.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Mixed_AO.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Normal.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Opacity.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Fire_Roughness.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Glass_Base_Color.jpg
    • /Runtime/Textures/Sade/Stingray/Liberator/2/Glass_Emissive.jpg
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    • /Vehicles/Starship Stingray/Liberator/Liberator 4.tip.png
    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 1.duf
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    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 1.tip.png
    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 2.duf
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    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 2.tip.png
    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 3.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 3.png
    • /Vehicles/Starship Stingray/Liberator/Liberator Engine fire 3.tip.png
    • /Vehicles/Starship Stingray/Liberator/Liberator FireGun 1.duf
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    • /Vehicles/Starship Stingray/Liberator/Liberator FireGun 2.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator FireGun 2.png
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    • /Vehicles/Starship Stingray/Liberator/Liberator FireGun 3.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator FireGun 3.png
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    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE 25%.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE 25%.png
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    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE 50%.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE 50%.png
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    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE.duf
    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE.png
    • /Vehicles/Starship Stingray/Liberator/Liberator Wing burn LIE.tip.png