User Tools

Site Tools


Scamp The Fox - Plushies 2.0

Click for original

Product Name: Scamp The Fox - Plushies 2.0
Product ID: 64467
Published Artist(s): Lady Littlefox
Created By: N/A
Release Date: 2019-10-20

Product Information

  • Required Products: None

Plushies 2.0 are here! Scamp the Fox is ready for loving.

All the cute, cuddly, soft and playful goodness of the original stuffed animal characters, but for an entirely new generation.

Using the dforce fur to achieve a so soft fluffy coat, the new design has all the benefits without ever having to use the simulations to animate it.

Add to this 6 different looks, morphs for expressions, and dial driven posing, Scamp is the complete package.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Scamp The Fox - Plushies 2.0 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Animals:Plushies 2.0:Scamp the Fox”
    • “Animals:Plushies 2.0:Scamp the Fox:Anatomy:Fur”
    • “Animals:Plushies 2.0:Scamp the Fox:Mats”
    • “Animals:Plushies 2.0:Scamp the Fox:Poses”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Anatomy:External”
    • “Figures:Animals:Land”
    • “Hair:Body”
    • “Materials:Iray:Anatomy”
    • “Materials:Iray:Eyes:Eye Colors”
    • “Materials:Iray:Hair:Settings”
    • “Materials:Iray:Skin”
    • “Poses:By Function:Dancing”
    • “Poses:By Function:Standing”
    • “Poses:By Region:Full Body”

Additional Details

  • The Fur effect uses dforce Hair, however, no simulation is required or recommended. The fur poses around the body and morphs automatically.
  • Translation dials on the chest, pelvis, and limbs are left accessible intentionally. Character operates on stretch and smoosh principals of animation. Many poses will require translation or scaling of body parts to achieve flowing motion.
  • The character uses upper and lower face expression generation as is common in Anime illustration. Do not view something like 'shock' in the upper face as only useful for negative emotion. When combined with the joy lower half it becomes an extreme joy when combined with the 'hmmm' morph, it becomes a look of extremely confused skepticism. Mix and match to find a huge number of emotions.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats