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Full Fringe dForce Hair for Genesis 3 and 8 Female

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Product Name: Full Fringe dForce Hair for Genesis 3 and 8 Female
Product ID: 63809
Published Artist(s): PhilW
Created By: N/A
Release Date: 2019-09-26

Product Information

  • Required Products: None

Full Fringe Hair is a classic straight style with a full fringe at the front. It uses Daz dForce Hair to give a highly realistic and versatile drapable hair style. This means that the hair is rendered strand for strand, giving this hair an unprecedented realism.

Using the hair is very simple – select your figure (it works with both Genesis 3 Female and Genesis 8 Female) and load it as usual. The hair comprises three elements – a hair cap, the hair itself and a face shield which prevents the hair falling across the face (which can be deleted if you want to allow the hair to drape across the face). There are 28 morphs included in the hair and these can be applied both before or after the simulation, giving a huge range of potential looks plus the ability to make fine adjustments to the hair. Pose your figure and hit the simulate button – if you are familiar with dForce clothing then you will feel right at home. Draping the hair is fast, taking from a few seconds to a couple of minutes depending on clothing, etc. so you can easily try out different settings to find the best style for your character.

Once the hair has been simulated there are still lots of options to explore, including 25 realistic hair colors all of which feature a blend of tones to give a highly realistic effect. All colors have the shine set appropriately, but there are 4 shine presets which you can use depending on your scene lighting and preference. I have included several options to auto-generate stray hairs by clever application of the available parameters, which gives a most realistic effect.

Perfectly suited to contemporary, historic and science fiction scenes, Full Fringe Hair will bring a touch of romance and realism to your renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Full Fringe dForce Hair for Genesis 3 and 8 Female (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:1 - Pre-Drape Hair Shapes”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:2 - Adjust Hair After Drape”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:3 - Fringe Shapes”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:4 - Iray Colors”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:4 - Iray Colors:Shine Options”
    • “People:Genesis 3 Female:Hair:PhilW:Full Fringe Hair:5 - Utilities”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:1 - Pre-Drape Hair Shapes”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:2 - Adjust Hair After Drape”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:3 - Fringe Shapes”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:4 - Iray Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:4 - Iray Colors:Shine Options”
    • “People:Genesis 8 Female:Hair:PhilW:Full Fringe Hair:5 - Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Hair:Long”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Simulation-Settings”

Additional Details

  • When loaded the hair is parented to the HairCap which is parented to the figure. For most operations you need to select Full Fringe Hair, although for changing hair colors, you can have the figure, the HairCap or the Hair itself selected. Loading the hair also loads a Face Shield parented to the face of the figure. This will usually require no adjustment but it can be deleted if you want to allow the hair to drape across the face. There are also a number of morphs dials on the face shield for extra shaping should that be required.
  • There are 3 preview presets each of which has a useful role:
  • - Guides only (only shows guide lines and not the actual hairs, fastest display)
  • - Hair Preview No Iray (shows an indication of individual hairs in normal preview but not in Iray render Preview. A useful middle setting)
  • - Hair Preview With Iray (full preview including Iray but slowest to respond when making changes)
  • You can use either the shape presets or the morph dials in the hair to set the shape before the simulation, which will determine how and where the hair drapes. Many of the morphs can also usefully be applied after the drape – I recommend doing this via the dials as applying some of the morphs too strongly after the drape can lead to poke-through as collisions are only detected during the draping process. Thanks to the speed of draping, it is easy to try out different settings to find the ideal look for your images.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Actual render times can depend on the hair color – the lighter the color, the longer the render time (but the results are worth it!).
  • Current Frame simulation allows a very simple and easy to use way to simulate the hair (and also dForce clothing). In the main it works well but there will be times when you need the greater control which setting up a small animation gives. I recommend setting the animation length to 91. Setup your character, clothing and Full Fringe Hair at frame zero, then move to frame 30 to set the desired pose. The remainder of the time allows the hair to settle, feel free to press Escape if the simulation has reached a settled state or if you have the hair shape that you want. Having this animation allows you to select which frame is best for your render – often a middle frame will give a more dynamic result. You can of course set up more complex animations, either to achieve the dynamic look that you want for an individual render, or to render out an actual animation including the dynamic hair.
  • If you deviate from the default pose as the starting point, ensure that the hair is clear of body and clothes before simulating – the hair has a wide margin to accommodate most clothing items. If you temporarily turn off the visibility of items in your scene which will not interact with the hair, they will not be considered by the simulation and it will therefore be faster to complete.

Resolved Issues

  • None

Known Issues

  • None

Support

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The contents of this package are in DAZ Studio Native formats