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Below is a list of files provided by the Rocket Platform: Sentinel product.

Core

Rocket Platform Sentinel

  • Content :
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 1.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 1.png
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 2.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 2.png
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 3.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 3.png
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 4.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rocket Platform 4.png
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 1.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 1.png
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 2.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 2.png
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 3.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 3.png
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 4.duf
    • /Props/Rockets Platform/Materials/Sentinel/Rockets 4.png
    • /Runtime/Support/DAZ_3D_63061_Rocket_Platform_Sentinel.dsa
    • /Runtime/Support/DAZ_3D_63061_Rocket_Platform_Sentinel.dsx
    • /Runtime/Support/DAZ_3D_63061_Rocket_Platform_Sentinel.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/1001_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/1001_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/1001_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/1001_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/1001_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Fire_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Fire_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Fire_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Fire_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Grid_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Grid_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Grid_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Grid_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Grid_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull1_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull2_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull3_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull4_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull4_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull4_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull4_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Hull4_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Emissive.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Light_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_r_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_r_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_r_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/metal/Metal_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/1001_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/1001_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/1001_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/1001_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/1001_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Fire_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Fire_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Fire_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Fire_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Grid_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Grid_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Grid_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Grid_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Grid_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull1_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull2_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull3_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull4_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull4_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull4_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull4_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Hull4_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Emissive.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Light_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_r_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_r_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_r_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/military/Metal_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/1001_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/1001_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/1001_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/1001_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/1001_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Fire_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Fire_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Fire_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Fire_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Grid_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Grid_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Grid_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Grid_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Grid_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull1_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull2_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull3_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull4_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull4_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull4_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull4_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Hull4_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Emissive.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Light_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_r_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_r_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_r_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/post apocalyptic/Metal_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/1001_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/1001_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/1001_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/1001_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/1001_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Fire_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Fire_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Fire_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Fire_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Fire_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Grid_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Grid_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Grid_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Grid_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Grid_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull1_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull2_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull3_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull4_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull4_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull4_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull4_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Hull4_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Emissive.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Light_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_r_Base_Color.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_r_Height.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_r_Metallic.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_r_Roughness.jpg
    • /Runtime/Textures/Sade/Rocketplatform/stand/Metal_Roughness.jpg