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File List
Below is a list of files provided by the
Behind the Scenes - Studio Building
product.
Core
Behind the Scenes - Studio Building
Content :
/data/
DAZ
3D/3 Layer Iray Shader Preset Sample/Base/Overlay Skin Shader.dsf
/data/Mely3D/BTS/BTS Buildig/Building_270788.dsf
/data/Mely3D/BTS/BTS Buildig/Morphs/mely3D/Base/Open Curtain.dsf
/data/Mely3D/BTS/BTS Buildig/Morphs/mely3D/Base/Open Door.dsf
/data/Mely3D/BTS/BTS Buildig/UV Sets/mely3D/Base/default.dsf
/Environments/Behind The Scenes/Building/BTS Building.duf
/Environments/Behind The Scenes/Building/BTS Building.png
/Environments/Behind The Scenes/Building/BTS Building.tip.png
/Environments/Behind The Scenes/Building/Materials/3Delight/BTS Building 3Delight Material Preset.duf
/Environments/Behind The Scenes/Building/Materials/3Delight/BTS Building 3Delight Material Preset.png
/Environments/Behind The Scenes/Building/Materials/3Delight/BTS Building 3Delight Material Preset.tip.png
/Environments/Behind The Scenes/Building/Materials/Iray/BTS Building Iray Material Preset.duf
/Environments/Behind The Scenes/Building/Materials/Iray/BTS Building Iray Material Preset.png
/Environments/Behind The Scenes/Building/Materials/Iray/BTS Building Iray Material Preset.tip.png
/Runtime/Support/
DAZ
_3D_62843_Behind_the_Scenes_-_Studio_Building.dsa
/Runtime/Support/
DAZ
_3D_62843_Behind_the_Scenes_-_Studio_Building.dsx
/Runtime/Support/
DAZ
_3D_62843_Behind_the_Scenes_-_Studio_Building.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_Opacity.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_01_4k_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_Opacity.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_02_4k_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_Opacity.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_03_4k_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_Opacity.jpg
/Runtime/Textures/Mely3D/BTS/Building/Bridge_04_4k_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Cinderblock_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Cinderblock_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Cinderblock_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Cinderblock_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Cinderblock_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_01_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_01_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_01_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_01_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_01_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_02_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_02_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_02_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_02_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_02_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_03_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_03_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_03_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_03_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Floor_03_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Galva_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Galva_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Galva_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Galva_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Galva_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_Emissive.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Light_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Mask 01.jpg
/Runtime/Textures/Mely3D/BTS/Building/Mask 02.jpg
/Runtime/Textures/Mely3D/BTS/Building/Metal_base_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Metal_base_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Metal_base_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Metal_base_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Metal_base_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Plastic_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Plastic_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Plastic_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Plastic_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Plastic_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props.01_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props.01_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props.01_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props.01_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props.01_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props_02_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props_02_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props_02_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props_02_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Props_02_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Rubber_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Rubber_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Rubber_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Rubber_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Rubber_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_BaseColor.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_Height.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_Metallic.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_Normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_Opacity.jpg
/Runtime/Textures/Mely3D/BTS/Building/Stair_8k_Roughness.jpg
/Runtime/Textures/Mely3D/BTS/Building/walls_basecolor.jpg
/Runtime/Textures/Mely3D/BTS/Building/walls_normal.jpg
/Runtime/Textures/Mely3D/BTS/Building/walls_roughness.jpg
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