Table of Contents
|Product Name:||E3D Surface Scans - Cement Textures and Merchant Resource|
E3D Surface Scans are a collection of high quality 3D scanned surfaces turned into seamlessly tiled textures, with real world depth information and true to life diffuse. Each individual texture is a composite of up to 100 different photos per surface processed into models up to 90 million polys before texture building for the most accurate representation possible. Shaders for every surface built for Iray come in High, Medium and Low quality using 4, 3 and 2 different textures respectively to maintain detail with lighter loads.
This cement set comes with 11 different cement surfaces with each including “wet” and “aged” variations. The wet options make it easy to build rain soaked scenes while the aged options are great for post apocalyptic settings with plenty of overgrowth.
Every surface comes with 8 different textures, including a 32bit EXR displacement map for accurate height information without “stair stepping” artifacts. The other textures for each include Diffuse, Aged Diffuse, Aged Normal, Bump, Curvature, Normal and Ambient Occlusion. Curvature and Ambient Occlusion are not used in the included Iray shaders but can be useful for modifying existing textures to meet your needs.
NOTE: This product can be used as a merchant resource for any non-interactive project other than shader / material sets or bundles. If you would like to use this in an interactive manner for things such as video games please purchase an “Interactive License”
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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