Table of Contents
|Product Name:||Cinematography & Editing in the Unreal Engine|
|Published Artist(s):||Daz Originals|
|Created By:||Dr. Dada|
This tutorial series is part of the Real-Time Filmmaking course, teaching you the tools you need to tell cinematic stories in the Unreal Game Engine. Once you understand this workflow you can create beautiful scenes with your own Daz characters and render animated movies in real time.
Cameras and editing bring your animated sequence to life, directing the viewer's attention and giving your story pace. With Unreal's sequencer tool you can unleash the power of cinematic storytelling right inside the Unreal Engine.
In this tutorial series, I'll guide you through the process of planning camera shots using an overhead diagram, shot list, and storyboard. We'll set up cameras and fine-tune camera shots using Unreal's cinematic camera features. Finally, we'll craft the pace of sequence by editing the shots together using nested sequences.
This tutorial series gives you the tools to bring life to your animated sequences using the art of cinematography and editing.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
Visit our site for technical support questions or concerns.