Table of Contents
|Product Name:||Character Animation in the Unreal Engine|
|Published Artist(s):||Daz Originals|
|Created By:||Dr. Dada|
This tutorial series is part of the Real-Time Filmmaking course, teaching you the tools you need to tell cinematic stories in the Unreal Game Engine. Once you understand this workflow you can create beautiful scenes with your own Daz characters and render animated movies in real time.
Character animation creates the action of your cinematic story. In this tutorial series I show you how to bring your character to life with animations gathered from the massive Mixamo motion-capture database.
I cover useful tips and tricks for how to edit and correctly import animations into the Unreal Engine. I also cover how to re-target your Mixamo animations to your Daz Genesis 3 character's skeleton using Autodesk Maya. Then I dive into Unreal's powerful cinematic tool Sequencer, blending animations together and crafting the action of the story.
With this course you learn the steps to bring an animated action sequence from your imagination to life inside the Unreal Engine.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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