|Product Name:||Prime Postwork|
|Published Artist(s):||Digital Art Live|
These tutorials presented by Drew Spence are designed to assist you with scene composition and postwork . If you're having trouble for your renders in polishing your character-based scenes, Drew offers valuable postwork tools and tips that can assist you with that that process.
One tutorial provides a primer packed with tips, tools and approaches that will help you create a checklist of what to look for in a scene before it's rendered and for actions you can apply in postwork.
The second tutorial is the recording of a live online class or “postwork clinic” where Drew assists artists with various problems found in their renders.
Learn from Drew's own case studies of actions, filters, lighting, composition techniques learned over the years
Advice on virtual camera set ups, composition, framing, lighting and postwork.
See how to solve challenges with postwork when using Photoshop
Repairs and fixing flaws in the rendered image.
Main tools used in these tutorials: DAZ Studio and Photoshop. Other postwork resources in the DAZ 3D store are recommended in the tutorials.
Duration: 2 tutorials with total duration of 2 hours and 30 minutes
About the presenter: Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He's also part of the instrumental group Fallout Shelter which provides the soundtrack.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates - from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer's Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.
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